Reduce frequency of brake overheating breakdowns
Decay overheat state more quickly Avoid double-triggering overheating Make overheating speed-dependent
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@@ -6607,7 +6607,7 @@ static bool TrainLocoHandler(Train *v, bool mode)
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return mode ? true : HandleCrashedTrain(v); // 'this' can be deleted here
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} else if (v->crash_anim_pos > 0) {
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/* Reduce realistic braking brake overheating */
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v->crash_anim_pos--;
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v->crash_anim_pos -= (v->crash_anim_pos + 255) >> 8;
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}
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if (v->force_proceed != TFP_NONE) {
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@@ -7565,8 +7565,9 @@ void TrainRoadVehicleCrashBreakdown(Vehicle *v)
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t->reliability = 0;
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}
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void TrainBrakesOverheatedBreakdown(Vehicle *v)
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void TrainBrakesOverheatedBreakdown(Vehicle *v, int speed, int max_speed)
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{
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if (v->type != VEH_TRAIN) return;
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Train *t = Train::From(v)->First();
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if (t->breakdown_ctr != 0 || (t->vehstatus & VS_CRASHED)) return;
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@@ -7574,7 +7575,7 @@ void TrainBrakesOverheatedBreakdown(Vehicle *v)
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ShowVehicleViewWindow(t);
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}
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t->crash_anim_pos = std::min<uint>(1500, t->crash_anim_pos + 200);
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t->crash_anim_pos = std::min<uint>(1500, t->crash_anim_pos + Clamp(((speed - max_speed) * speed) / 2, 0, 500));
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if (t->crash_anim_pos < 1500) return;
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t->breakdown_ctr = 2;
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