(svn r1771) -Add: Industries are now dynamic (up to 64k industries). Generating

1kx1k maps should now be much faster, and give more than just oil-stuff ;)
This commit is contained in:
truelight
2005-02-02 17:30:29 +00:00
parent 0668a6b485
commit 3df76452cd
5 changed files with 82 additions and 43 deletions

23
ttd.c
View File

@@ -495,34 +495,27 @@ static void ParseResolution(int res[2], char *s)
static void InitializeDynamicVariables(void)
{
/* Dynamic stuff needs to be initialized somewhere... */
_stations_size = lengthof(_stations);
_station_sort = NULL;
_stations_size = lengthof(_stations);
_roadstops_size = lengthof(_roadstops);
_vehicles_size = lengthof(_vehicles);
_sign_size = lengthof(_sign_list);
_orders_size = lengthof(_orders);
_vehicles_size = lengthof(_vehicles);
_vehicle_sort = NULL;
_town_sort = NULL;
_industries_size = lengthof(_industries);
_station_sort = NULL;
_vehicle_sort = NULL;
_town_sort = NULL;
_industry_sort = NULL;
_sign_size = lengthof(_sign_list);
_orders_size = lengthof(_orders);
}
static void UnInitializeDynamicVariables(void)
{
/* Dynamic stuff needs to be free'd somewhere... */
CleanPool(&_town_pool);
CleanPool(&_industry_pool);
free(_station_sort);
free(_vehicle_sort);
free(_town_sort);
free(_industry_sort);
}