(svn r1771) -Add: Industries are now dynamic (up to 64k industries). Generating
1kx1k maps should now be much faster, and give more than just oil-stuff ;)
This commit is contained in:
23
ttd.c
23
ttd.c
@@ -495,34 +495,27 @@ static void ParseResolution(int res[2], char *s)
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static void InitializeDynamicVariables(void)
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{
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/* Dynamic stuff needs to be initialized somewhere... */
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_stations_size = lengthof(_stations);
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_station_sort = NULL;
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_stations_size = lengthof(_stations);
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_roadstops_size = lengthof(_roadstops);
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_vehicles_size = lengthof(_vehicles);
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_sign_size = lengthof(_sign_list);
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_orders_size = lengthof(_orders);
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_vehicles_size = lengthof(_vehicles);
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_vehicle_sort = NULL;
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_town_sort = NULL;
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_industries_size = lengthof(_industries);
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_station_sort = NULL;
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_vehicle_sort = NULL;
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_town_sort = NULL;
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_industry_sort = NULL;
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_sign_size = lengthof(_sign_list);
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_orders_size = lengthof(_orders);
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}
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static void UnInitializeDynamicVariables(void)
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{
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/* Dynamic stuff needs to be free'd somewhere... */
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CleanPool(&_town_pool);
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CleanPool(&_industry_pool);
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free(_station_sort);
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free(_vehicle_sort);
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free(_town_sort);
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free(_industry_sort);
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}
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