Codechange: Drop libxdg-basedir dependency in favour of finding the directories ourselves

This commit is contained in:
Charles Pigott
2020-12-06 18:49:28 +00:00
parent c288eba813
commit 3dfee979a7
6 changed files with 64 additions and 113 deletions

View File

@@ -28,10 +28,6 @@
#include <array>
#include <sstream>
#ifdef WITH_XDG_BASEDIR
#include <basedir.h>
#endif
#include "safeguards.h"
/** Size of the #Fio data buffer. */
@@ -977,6 +973,27 @@ bool DoScanWorkingDirectory()
return _searchpaths[SP_PERSONAL_DIR] != tmp;
}
/**
* Gets the home directory of the user.
* May return an empty string in the unlikely scenario that the home directory cannot be found.
* @return User's home directory
*/
static std::string GetHomeDir()
{
#ifdef __HAIKU__
BPath path;
find_directory(B_USER_SETTINGS_DIRECTORY, &path);
return std::string(path.Path());
#else
const char *home_env = getenv("HOME"); // Stack var, shouldn't be freed
if (home_env != nullptr) return std::string(home_env);
const struct passwd *pw = getpwuid(getuid());
if (pw != nullptr) return std::string(pw->pw_dir);
#endif
return {};
}
/**
* Determine the base (personal dir and game data dir) paths
* @param exe the path to the executable
@@ -984,48 +1001,38 @@ bool DoScanWorkingDirectory()
void DetermineBasePaths(const char *exe)
{
std::string tmp;
#if defined(WITH_XDG_BASEDIR) && defined(WITH_PERSONAL_DIR)
const char *xdg_data_home = xdgDataHome(nullptr);
tmp = xdg_data_home;
tmp += PATHSEP;
tmp += PERSONAL_DIR[0] == '.' ? &PERSONAL_DIR[1] : PERSONAL_DIR;
free(xdg_data_home);
const std::string homedir = GetHomeDir();
#ifdef USE_XDG
const char *xdg_data_home = getenv("XDG_DATA_HOME");
if (xdg_data_home != nullptr) {
tmp = xdg_data_home;
tmp += PATHSEP;
tmp += PERSONAL_DIR[0] == '.' ? &PERSONAL_DIR[1] : PERSONAL_DIR;
AppendPathSeparator(tmp);
AppendPathSeparator(tmp);
_searchpaths[SP_PERSONAL_DIR_XDG] = tmp;
_searchpaths[SP_PERSONAL_DIR_XDG] = tmp;
} else if (!homedir.empty()) {
tmp = homedir;
tmp += PATHSEP ".local" PATHSEP "share" PATHSEP;
tmp += PERSONAL_DIR[0] == '.' ? &PERSONAL_DIR[1] : PERSONAL_DIR;
AppendPathSeparator(tmp);
_searchpaths[SP_PERSONAL_DIR_XDG] = tmp;
} else {
_searchpaths[SP_PERSONAL_DIR_XDG].clear();
}
#endif
#if defined(OS2) || !defined(WITH_PERSONAL_DIR)
_searchpaths[SP_PERSONAL_DIR].clear();
#else
#ifdef __HAIKU__
BPath path;
find_directory(B_USER_SETTINGS_DIRECTORY, &path);
const char *homedir = stredup(path.Path());
#else
/* getenv is highly unsafe; duplicate it as soon as possible,
* or at least before something else touches the environment
* variables in any way. It can also contain all kinds of
* unvalidated data we rather not want internally. */
const char *homedir = getenv("HOME");
if (homedir != nullptr) {
homedir = stredup(homedir);
}
if (homedir == nullptr) {
const struct passwd *pw = getpwuid(getuid());
homedir = (pw == nullptr) ? nullptr : stredup(pw->pw_dir);
}
#endif
if (homedir != nullptr) {
ValidateString(homedir);
if (!homedir.empty()) {
tmp = homedir;
tmp += PATHSEP;
tmp += PERSONAL_DIR;
AppendPathSeparator(tmp);
_searchpaths[SP_PERSONAL_DIR] = tmp;
free(homedir);
} else {
_searchpaths[SP_PERSONAL_DIR].clear();
}
@@ -1111,13 +1118,20 @@ void DeterminePaths(const char *exe)
{
DetermineBasePaths(exe);
#if defined(WITH_XDG_BASEDIR) && defined(WITH_PERSONAL_DIR)
const char *xdg_config_home = xdgConfigHome(nullptr);
std::string config_home(xdg_config_home);
config_home += PATHSEP;
config_home += PERSONAL_DIR[0] == '.' ? &PERSONAL_DIR[1] : PERSONAL_DIR;
free(xdg_config_home);
#ifdef USE_XDG
std::string config_home;
const std::string homedir = GetHomeDir();
const char *xdg_config_home = getenv("XDG_CONFIG_HOME");
if (xdg_config_home != nullptr) {
config_home = xdg_config_home;
config_home += PATHSEP;
config_home += PERSONAL_DIR[0] == '.' ? &PERSONAL_DIR[1] : PERSONAL_DIR;
} else if (!homedir.empty()) {
/* Defaults to ~/.config */
config_home = homedir;
config_home += PATHSEP ".config" PATHSEP;
config_home += PERSONAL_DIR[0] == '.' ? &PERSONAL_DIR[1] : PERSONAL_DIR;
}
AppendPathSeparator(config_home);
#endif
@@ -1137,7 +1151,7 @@ void DeterminePaths(const char *exe)
if (end != std::string::npos) personal_dir.erase(end + 1);
config_dir = personal_dir;
} else {
#if defined(WITH_XDG_BASEDIR) && defined(WITH_PERSONAL_DIR)
#ifdef USE_XDG
/* No previous configuration file found. Use the configuration folder from XDG. */
config_dir = config_home;
#else
@@ -1165,7 +1179,7 @@ void DeterminePaths(const char *exe)
extern std::string _windows_file;
_windows_file = config_dir + "windows.cfg";
#if defined(WITH_XDG_BASEDIR) && defined(WITH_PERSONAL_DIR)
#ifdef USE_XDG
if (config_dir == config_home) {
/* We are using the XDG configuration home for the config file,
* then store the rest in the XDG data home folder. */