(svn r18718) -Codechange: make a wrapper macro for looping TileAreas
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@@ -162,7 +162,7 @@
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if (!HasHeliport(industry_id)) return INVALID_TILE;
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const Industry *ind = ::Industry::Get(industry_id);
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TILE_LOOP(tile_cur, ind->location.w, ind->location.h, ind->location.tile) {
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TILE_AREA_LOOP(tile_cur, ind->location) {
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if (IsTileType(tile_cur, MP_STATION) && IsOilRig(tile_cur)) {
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return tile_cur;
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}
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@@ -184,7 +184,7 @@
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if (!HasDock(industry_id)) return INVALID_TILE;
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const Industry *ind = ::Industry::Get(industry_id);
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TILE_LOOP(tile_cur, ind->location.w, ind->location.h, ind->location.tile) {
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TILE_AREA_LOOP(tile_cur, ind->location) {
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if (IsTileType(tile_cur, MP_STATION) && IsOilRig(tile_cur)) {
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return tile_cur;
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}
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@@ -86,7 +86,7 @@ AITileList_IndustryAccepting::AITileList_IndustryAccepting(IndustryID industry_i
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if (!_settings_game.station.modified_catchment) radius = CA_UNMODIFIED;
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TILE_LOOP(cur_tile, i->location.w + radius * 2, i->location.h+ radius * 2, i->location.tile - ::TileDiffXY(radius, radius)) {
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TILE_LOOP(cur_tile, i->location.w + radius * 2, i->location.h + radius * 2, i->location.tile - ::TileDiffXY(radius, radius)) {
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if (!::IsValidTile(cur_tile)) continue;
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/* Exclude all tiles that belong to this industry */
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if (::IsTileType(cur_tile, MP_INDUSTRY) && ::GetIndustryIndex(cur_tile) == industry_id) continue;
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@@ -123,7 +123,7 @@ AITileList_IndustryProducing::AITileList_IndustryProducing(IndustryID industry_i
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if (!_settings_game.station.modified_catchment) radius = CA_UNMODIFIED;
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TILE_LOOP(cur_tile, i->location.w + radius * 2, i->location.h+ radius * 2, i->location.tile - ::TileDiffXY(radius, radius)) {
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TILE_LOOP(cur_tile, i->location.w + radius * 2, i->location.h + radius * 2, i->location.tile - ::TileDiffXY(radius, radius)) {
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if (!::IsValidTile(cur_tile)) continue;
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/* Exclude all tiles that belong to this industry */
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if (::IsTileType(cur_tile, MP_INDUSTRY) && ::GetIndustryIndex(cur_tile) == industry_id) continue;
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