(svn r18718) -Codechange: make a wrapper macro for looping TileAreas
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@@ -144,7 +144,7 @@ Industry::~Industry()
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* This means that we do not have to clear tiles either. */
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if (this->location.w == 0) return;
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TILE_LOOP(tile_cur, this->location.w, this->location.h, this->location.tile) {
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TILE_AREA_LOOP(tile_cur, this->location) {
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if (IsTileType(tile_cur, MP_INDUSTRY)) {
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if (GetIndustryIndex(tile_cur) == this->index) {
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/* MakeWaterKeepingClass() can also handle 'land' */
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