(svn r18718) -Codechange: make a wrapper macro for looping TileAreas
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@@ -837,7 +837,7 @@ void DeallocateSpecFromStation(BaseStation *st, byte specindex)
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ETileArea area = ETileArea(st, INVALID_TILE, TA_WHOLE);
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/* Check all tiles over the station to check if the specindex is still in use */
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TILE_LOOP(tile, area.w, area.h, area.tile) {
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TILE_AREA_LOOP(tile, area) {
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if (st->TileBelongsToRailStation(tile) && GetCustomStationSpecIndex(tile) == specindex) {
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return;
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}
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@@ -1076,7 +1076,7 @@ void StationAnimationTrigger(const BaseStation *st, TileIndex tile, StatAnimTrig
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ETileArea area = ETileArea(st, tile, tas[trigger]);
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/* Check all tiles over the station to check if the specindex is still in use */
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TILE_LOOP(tile, area.w, area.h, area.tile) {
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TILE_AREA_LOOP(tile, area) {
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if (st->TileBelongsToRailStation(tile)) {
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const StationSpec *ss = GetStationSpec(tile);
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if (ss != NULL && HasBit(ss->anim_triggers, trigger)) {
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