(svn r20435) -Codechange: move spritegroup to GRFFilePropsBase and prepare it for more spritegroups

This commit is contained in:
rubidium
2010-08-10 15:49:35 +00:00
parent 4d16c007b7
commit 3e1888287e
8 changed files with 37 additions and 31 deletions

View File

@@ -212,7 +212,7 @@ uint16 GetIndustryTileCallback(CallbackID callback, uint32 param1, uint32 param2
object.callback_param1 = param1;
object.callback_param2 = param2;
group = SpriteGroup::Resolve(GetIndustryTileSpec(gfx_id)->grf_prop.spritegroup, &object);
group = SpriteGroup::Resolve(GetIndustryTileSpec(gfx_id)->grf_prop.spritegroup[0], &object);
if (group == NULL || group->type != SGT_CALLBACK) return CALLBACK_FAILED;
return group->GetCallbackResult();
@@ -236,7 +236,7 @@ bool DrawNewIndustryTile(TileInfo *ti, Industry *i, IndustryGfx gfx, const Indus
NewIndustryTileResolver(&object, gfx, ti->tile, i);
group = SpriteGroup::Resolve(inds->grf_prop.spritegroup, &object);
group = SpriteGroup::Resolve(inds->grf_prop.spritegroup[0], &object);
if (group == NULL || group->type != SGT_TILELAYOUT) {
return false;
} else {
@@ -426,7 +426,7 @@ static void DoTriggerIndustryTile(TileIndex tile, IndustryTileTrigger trigger, I
object.callback = CBID_RANDOM_TRIGGER;
object.trigger = trigger;
const SpriteGroup *group = SpriteGroup::Resolve(itspec->grf_prop.spritegroup, &object);
const SpriteGroup *group = SpriteGroup::Resolve(itspec->grf_prop.spritegroup[0], &object);
if (group == NULL) return;
byte new_random_bits = Random();