(svn r21284) -Codechange: Rename CheckSavegameVersion() to IsSavegameVersionBefore().
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@@ -266,7 +266,7 @@ static void SaveLoad_PLYR_common(Company *c, CompanyProperties *cprops)
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}
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/* Keep backwards compatible for savegames, so load the old AI block */
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if (CheckSavegameVersion(107) && cprops->is_ai) {
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if (IsSavegameVersionBefore(107) && cprops->is_ai) {
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CompanyOldAI old_ai;
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char nothing;
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@@ -285,7 +285,7 @@ static void SaveLoad_PLYR_common(Company *c, CompanyProperties *cprops)
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}
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/* Write each livery entry. */
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int num_liveries = CheckSavegameVersion(63) ? LS_END - 4 : (CheckSavegameVersion(85) ? LS_END - 2: LS_END);
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int num_liveries = IsSavegameVersionBefore(63) ? LS_END - 4 : (IsSavegameVersionBefore(85) ? LS_END - 2: LS_END);
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if (c != NULL) {
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for (i = 0; i < num_liveries; i++) {
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SlObject(&c->livery[i], _company_livery_desc);
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@@ -345,7 +345,7 @@ static void Check_PLYR()
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SaveLoad_PLYR_common(NULL, cprops);
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/* We do not load old custom names */
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if (CheckSavegameVersion(84))
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if (IsSavegameVersionBefore(84))
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{
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if (GB(cprops->name_1, 11, 5) == 15) {
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cprops->name_1 = STR_GAME_SAVELOAD_NOT_AVAILABLE;
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