(svn r21284) -Codechange: Rename CheckSavegameVersion() to IsSavegameVersionBefore().
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@@ -101,7 +101,7 @@ static void Load_MAP2()
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for (TileIndex i = 0; i != size;) {
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SlArray(buf, MAP_SL_BUF_SIZE,
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/* In those versions the m2 was 8 bits */
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CheckSavegameVersion(5) ? SLE_FILE_U8 | SLE_VAR_U16 : SLE_UINT16
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IsSavegameVersionBefore(5) ? SLE_FILE_U8 | SLE_VAR_U16 : SLE_UINT16
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);
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for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) _m[i++].m2 = buf[j];
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}
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@@ -193,7 +193,7 @@ static void Load_MAP6()
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SmallStackSafeStackAlloc<byte, MAP_SL_BUF_SIZE> buf;
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TileIndex size = MapSize();
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if (CheckSavegameVersion(42)) {
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if (IsSavegameVersionBefore(42)) {
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for (TileIndex i = 0; i != size;) {
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/* 1024, otherwise we overflow on 64x64 maps! */
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SlArray(buf, 1024, SLE_UINT8);
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