Use upstream table chunk format for PATS
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@@ -3166,33 +3166,6 @@ static void LoadSettings(const SettingTable &settings, void *object)
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}
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}
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/**
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* Save and load handler for settings, except for those which go in the PATX chunk
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* @param settings SettingDesc struct containing all information
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* @param object can be either nullptr in which case we load global variables or
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* a pointer to a struct which is getting saved
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*/
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static void SaveSettings(const SettingTable &settings, void *object)
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{
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/* We need to write the CH_RIFF header, but unfortunately can't call
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* SlCalcLength() because we have a different format. So do this manually */
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size_t length = 0;
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for (auto &sd : settings) {
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if (sd->flags & SF_NOT_IN_SAVE) continue;
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if (sd->patx_name != nullptr) continue;
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if (sd->xref.target != nullptr) continue;
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length += SlCalcObjMemberLength(object, sd->save);
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}
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SlSetLength(length);
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for (auto &sd : settings) {
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if (sd->flags & SF_NOT_IN_SAVE) continue;
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if (sd->patx_name != nullptr) continue;
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if (sd->xref.target != nullptr) continue;
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SlObjectMember(object, sd->save);
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}
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}
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/** @file
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*
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* The PATX chunk stores additional settings in an unordered format
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@@ -3220,6 +3193,7 @@ static std::vector<const SettingDesc *> MakeSettingsPatxList(const SettingTable
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for (auto &sd : settings) {
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if (sd->patx_name == nullptr) continue;
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if ((sd->flags & SF_ENABLE_TABLE_PATS) && SlXvIsFeaturePresent(XSLFI_TABLE_PATS)) continue;
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sorted_patx_settings.push_back(sd.get());
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}
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@@ -3331,6 +3305,7 @@ static void SaveSettingsPatx(const SettingTable &settings, void *object)
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size_t length = 8;
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for (auto &sd : settings) {
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if (sd->patx_name == nullptr) continue;
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if (sd->flags & SF_ENABLE_TABLE_PATS) continue;
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uint32 setting_length = (uint32)SlCalcObjMemberLength(object, sd->save);
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if (!setting_length) continue;
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@@ -3542,11 +3517,6 @@ static void Check_PATS()
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LoadSettings(_settings, &_load_check_data.settings);
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}
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static void Save_PATS()
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{
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SaveSettings(_settings, &_settings_game);
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}
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static void Load_PATX()
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{
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LoadSettingsPatx(_settings, &_settings_game);
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@@ -3562,9 +3532,28 @@ static void Save_PATX()
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SaveSettingsPatx(_settings, &_settings_game);
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}
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struct PATSChunkInfo
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{
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static SaveLoadVersion GetLoadVersion()
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{
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extern SaveLoadVersion _sl_xv_upstream_version;
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return _sl_xv_upstream_version;
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}
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static bool SaveUpstream()
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{
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return true;
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}
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static bool LoadUpstream()
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{
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return SlXvIsFeaturePresent(XSLFI_TABLE_PATS);
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}
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};
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static const ChunkHandler setting_chunk_handlers[] = {
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{ 'OPTS', nullptr, Load_OPTS, nullptr, nullptr, CH_RIFF },
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{ 'PATS', Save_PATS, Load_PATS, nullptr, Check_PATS, CH_RIFF },
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MakeConditionallyUpstreamChunkHandler<'PATS', PATSChunkInfo>(nullptr, Load_PATS, nullptr, Check_PATS, CH_RIFF),
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{ 'PATX', Save_PATX, Load_PATX, nullptr, Check_PATX, CH_RIFF },
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};
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