Use upstream table chunk format for PATS
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@@ -210,7 +210,7 @@ cat = SC_BASIC
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[SDT_VAR]
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var = difficulty.competitors_interval
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type = SLE_UINT16
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flags = SF_ENABLE_UPSTREAM_LOAD
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flags = SF_ENABLE_TABLE_PATS
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def = 10
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min = MIN_COMPETITORS_INTERVAL
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max = MAX_COMPETITORS_INTERVAL
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@@ -741,7 +741,7 @@ patxname = ""buy_land_rate_limit.construction.purchase_land_frame_burst""
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[SDT_VAR]
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var = construction.build_object_per_64k_frames
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type = SLE_UINT32
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flags = SF_ENABLE_UPSTREAM_LOAD
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flags = SF_ENABLE_TABLE_PATS
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def = 32 << 16
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min = 0
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max = 1 << 30
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@@ -752,7 +752,7 @@ patxname = ""build_object_rate_limit.construction.build_object_per_64k_frames""
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[SDT_VAR]
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var = construction.build_object_frame_burst
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type = SLE_UINT16
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flags = SF_ENABLE_UPSTREAM_LOAD
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flags = SF_ENABLE_TABLE_PATS
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def = 2048
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min = 0
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max = 1 << 15
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@@ -4018,7 +4018,7 @@ cat = SC_BASIC
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[SDT_VAR]
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var = game_creation.custom_industry_number
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type = SLE_UINT16
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flags = SF_ENABLE_UPSTREAM_LOAD
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flags = SF_ENABLE_TABLE_PATS
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def = 1
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min = 1
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max = 64000
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@@ -4328,7 +4328,7 @@ strval = STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_IMPERIAL
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var = locale.units_velocity_nautical
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type = SLE_UINT8
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from = SLV_VELOCITY_NAUTICAL
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flags = SF_NO_NETWORK_SYNC | SF_GUI_DROPDOWN | SF_ENABLE_UPSTREAM_LOAD
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flags = SF_NO_NETWORK_SYNC | SF_GUI_DROPDOWN | SF_ENABLE_TABLE_PATS
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def = 1
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max = 4
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full = _locale_units
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