Use upstream table chunk format for PATS

This commit is contained in:
Jonathan G Rennison
2023-11-17 22:53:02 +00:00
parent 498c4161b8
commit 3e299aa488
6 changed files with 38 additions and 42 deletions

View File

@@ -210,7 +210,7 @@ cat = SC_BASIC
[SDT_VAR]
var = difficulty.competitors_interval
type = SLE_UINT16
flags = SF_ENABLE_UPSTREAM_LOAD
flags = SF_ENABLE_TABLE_PATS
def = 10
min = MIN_COMPETITORS_INTERVAL
max = MAX_COMPETITORS_INTERVAL
@@ -741,7 +741,7 @@ patxname = ""buy_land_rate_limit.construction.purchase_land_frame_burst""
[SDT_VAR]
var = construction.build_object_per_64k_frames
type = SLE_UINT32
flags = SF_ENABLE_UPSTREAM_LOAD
flags = SF_ENABLE_TABLE_PATS
def = 32 << 16
min = 0
max = 1 << 30
@@ -752,7 +752,7 @@ patxname = ""build_object_rate_limit.construction.build_object_per_64k_frames""
[SDT_VAR]
var = construction.build_object_frame_burst
type = SLE_UINT16
flags = SF_ENABLE_UPSTREAM_LOAD
flags = SF_ENABLE_TABLE_PATS
def = 2048
min = 0
max = 1 << 15
@@ -4018,7 +4018,7 @@ cat = SC_BASIC
[SDT_VAR]
var = game_creation.custom_industry_number
type = SLE_UINT16
flags = SF_ENABLE_UPSTREAM_LOAD
flags = SF_ENABLE_TABLE_PATS
def = 1
min = 1
max = 64000
@@ -4328,7 +4328,7 @@ strval = STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_IMPERIAL
var = locale.units_velocity_nautical
type = SLE_UINT8
from = SLV_VELOCITY_NAUTICAL
flags = SF_NO_NETWORK_SYNC | SF_GUI_DROPDOWN | SF_ENABLE_UPSTREAM_LOAD
flags = SF_NO_NETWORK_SYNC | SF_GUI_DROPDOWN | SF_ENABLE_TABLE_PATS
def = 1
max = 4
full = _locale_units