Fix day length changes with scheduled dispatch and timetable start times
When time is in minutes See: #472
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@@ -1709,11 +1709,26 @@ static void ImprovedBreakdownsSettingChanged(int32 new_value)
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}
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}
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static uint8 _pre_change_day_length_factor;
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static bool DayLengthPreChange(int32 &new_value)
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{
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_pre_change_day_length_factor = _settings_game.economy.day_length_factor;
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return true;
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}
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static void DayLengthChanged(int32 new_value)
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{
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DateTicksScaled old_scaled_date_ticks = _scaled_date_ticks;
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DateTicksScaled old_scaled_date_ticks_offset = _scaled_date_ticks_offset;
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extern void RebaseScaledDateTicksBase();
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RebaseScaledDateTicksBase();
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extern void VehicleDayLengthChanged(DateTicksScaled old_scaled_date_ticks, DateTicksScaled old_scaled_date_ticks_offset, uint8 old_day_length_factor);
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VehicleDayLengthChanged(old_scaled_date_ticks, old_scaled_date_ticks_offset, _pre_change_day_length_factor);
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MarkWholeScreenDirty();
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}
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