Codechange: Allow video drivers to handle the cursor themselves.
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@@ -85,6 +85,20 @@ public:
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return true;
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}
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/**
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* Get whether the mouse cursor is drawn by the video driver.
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* @return True if cursor drawing is done by the video driver.
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*/
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virtual bool UseSystemCursor()
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{
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return false;
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}
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/**
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* Clear all cached sprites.
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*/
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virtual void ClearSystemSprites() {}
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/**
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* Whether the driver has a graphical user interface with the end user.
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* Or in other words, whether we should spawn a thread for world generation
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