Add: track savegame size to report with survey (#12304)
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@@ -29,7 +29,6 @@
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extern TileIndex _cur_tileloop_tile;
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extern uint16_t _disaster_delay;
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extern byte _trees_tick_ctr;
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extern std::string _savegame_id;
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/* Keep track of current game position */
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int _saved_scrollpos_x;
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@@ -98,7 +97,7 @@ static const SaveLoad _date_desc[] = {
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SLEG_VAR("company_tick_counter", _cur_company_tick_index, SLE_FILE_U8 | SLE_VAR_U32),
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SLEG_VAR("trees_tick_counter", _trees_tick_ctr, SLE_UINT8),
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SLEG_CONDVAR("pause_mode", _pause_mode, SLE_UINT8, SLV_4, SL_MAX_VERSION),
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SLEG_CONDSSTR("id", _savegame_id, SLE_STR, SLV_SAVEGAME_ID, SL_MAX_VERSION),
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SLEG_CONDSSTR("id", _game_session_stats.savegame_id, SLE_STR, SLV_SAVEGAME_ID, SL_MAX_VERSION),
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/* For older savegames, we load the current value as the "period"; afterload will set the "fired" and "elapsed". */
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SLEG_CONDVAR("next_competitor_start", _new_competitor_timeout.period, SLE_FILE_U16 | SLE_VAR_U32, SL_MIN_VERSION, SLV_109),
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SLEG_CONDVAR("next_competitor_start", _new_competitor_timeout.period, SLE_UINT32, SLV_109, SLV_AI_START_DATE),
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