From 3e66ffead040c2f79019cf247fce9b47d1ed4587 Mon Sep 17 00:00:00 2001 From: Jonathan G Rennison Date: Sun, 20 Jun 2021 10:20:10 +0100 Subject: [PATCH] Saveload: Allow threaded saves in network server mode --- src/saveload/saveload.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/saveload/saveload.cpp b/src/saveload/saveload.cpp index 98bcd02a4c..ef2d58280e 100644 --- a/src/saveload/saveload.cpp +++ b/src/saveload/saveload.cpp @@ -3563,7 +3563,7 @@ SaveOrLoadResult SaveOrLoad(const std::string &filename, SaveLoadOperation fop, if (fop == SLO_SAVE) { // SAVE game DEBUG(desync, 1, "save: date{%08x; %02x; %02x}; %s", _date, _date_fract, _tick_skip_counter, filename.c_str()); - if (_network_server || !_settings_client.gui.threaded_saves) threaded = false; + if (!_settings_client.gui.threaded_saves) threaded = false; return DoSave(new FileWriter(fh), threaded); }