(svn r15922) -Codechange: unify the ways to listen on a socket

This commit is contained in:
rubidium
2009-04-03 01:24:52 +00:00
parent 020b1f9328
commit 3e6c6d7294
6 changed files with 87 additions and 61 deletions

View File

@@ -82,7 +82,7 @@ SOCKET NetworkAddress::Connect()
int e = getaddrinfo(this->GetHostname(), port_name, &hints, &ai);
if (e != 0) {
DEBUG(net, 0, "getaddrinfo failed: %s", gai_strerror(e));
return false;
return INVALID_SOCKET;
}
SOCKET sock = INVALID_SOCKET;
@@ -111,4 +111,60 @@ SOCKET NetworkAddress::Connect()
return sock;
}
SOCKET NetworkAddress::Listen(int family, int socktype)
{
struct addrinfo *ai;
struct addrinfo hints;
memset(&hints, 0, sizeof (hints));
hints.ai_family = family;
hints.ai_flags = AI_ADDRCONFIG | AI_PASSIVE;
hints.ai_socktype = socktype;
/* The port needs to be a string. Six is enough to contain all characters + '\0'. */
char port_name[6] = { '0' };
seprintf(port_name, lastof(port_name), "%u", this->GetPort());
int e = getaddrinfo(this->GetHostname(), port_name, &hints, &ai);
if (e != 0) {
DEBUG(net, 0, "getaddrinfo failed: %s", gai_strerror(e));
return INVALID_SOCKET;
}
SOCKET sock = INVALID_SOCKET;
for (struct addrinfo *runp = ai; runp != NULL; runp = runp->ai_next) {
sock = socket(runp->ai_family, runp->ai_socktype, runp->ai_protocol);
if (sock == INVALID_SOCKET) {
DEBUG(net, 1, "could not create socket: %s", strerror(errno));
continue;
}
if (!SetNoDelay(sock)) DEBUG(net, 1, "Setting TCP_NODELAY failed");
if (bind(sock, runp->ai_addr, runp->ai_addrlen) != 0) {
DEBUG(net, 1, "could not bind: %s", strerror(errno));
closesocket(sock);
sock = INVALID_SOCKET;
continue;
}
if (socktype != SOCK_DGRAM && listen(sock, 1) != 0) {
DEBUG(net, 1, "could not listen: %s", strerror(errno));
closesocket(sock);
sock = INVALID_SOCKET;
continue;
}
/* Connection succeeded */
if (!SetNonBlocking(sock)) DEBUG(net, 0, "Setting non-blocking mode failed");
this->address_length = runp->ai_addrlen;
assert(sizeof(this->address) >= runp->ai_addrlen);
memcpy(&this->address, runp->ai_addr, runp->ai_addrlen);
break;
}
freeaddrinfo (ai);
return sock;
}
#endif /* ENABLE_NETWORK */

View File

@@ -52,8 +52,8 @@ public:
* @param ip the unresolved hostname
* @param port the port
*/
NetworkAddress(const char *hostname = NULL, uint16 port = 0) :
hostname(hostname == NULL ? NULL : strdup(hostname)),
NetworkAddress(const char *hostname = "0.0.0.0", uint16 port = 0) :
hostname(strdup(hostname)),
address_length(0)
{
memset(&this->address, 0, sizeof(this->address));
@@ -159,6 +159,14 @@ public:
* @return the connected socket or INVALID_SOCKET.
*/
SOCKET Connect();
/**
* Make the given socket listen.
* @param family the type of 'protocol' (IPv4, IPv6)
* @param socktype the type of socket (TCP, UDP, etc)
* @return the listening socket or INVALID_SOCKET.
*/
SOCKET Listen(int family, int socktype);
};
#endif /* ENABLE_NETWORK */

View File

@@ -17,45 +17,26 @@
/**
* Start listening on the given host and port.
* @param host the host (ip) to listen on
* @param port the port to listen on
* @param address the host to listen on
* @param broadcast whether to allow broadcast sending/receiving
* @return true if the listening succeeded
*/
bool NetworkUDPSocketHandler::Listen(const uint32 host, const uint16 port, const bool broadcast)
bool NetworkUDPSocketHandler::Listen(NetworkAddress address, bool broadcast)
{
struct sockaddr_in sin;
/* Make sure socket is closed */
this->Close();
this->sock = socket(AF_INET, SOCK_DGRAM, IPPROTO_UDP);
if (!this->IsConnected()) {
DEBUG(net, 0, "[udp] failed to start UDP listener");
return false;
}
SetNonBlocking(this->sock);
sin.sin_family = AF_INET;
/* Listen on all IPs */
sin.sin_addr.s_addr = host;
sin.sin_port = htons(port);
if (bind(this->sock, (struct sockaddr*)&sin, sizeof(sin)) != 0) {
DEBUG(net, 0, "[udp] bind failed on %s:%i", inet_ntoa(*(struct in_addr *)&host), port);
return false;
}
this->sock = address.Listen(AF_INET, SOCK_DGRAM);
if (broadcast) {
/* Enable broadcast */
unsigned long val = 1;
#ifndef BEOS_NET_SERVER /* will work around this, some day; maybe. */
setsockopt(this->sock, SOL_SOCKET, SO_BROADCAST, (char *) &val , sizeof(val));
setsockopt(this->sock, SOL_SOCKET, SO_BROADCAST, (char *) &val, sizeof(val));
#endif
}
DEBUG(net, 1, "[udp] listening on port %s:%d", inet_ntoa(*(struct in_addr *)&host), port);
DEBUG(net, 1, "[udp] listening on port %s", address.GetAddressAsString());
return true;
}

View File

@@ -125,7 +125,7 @@ public:
/** On destructing of this class, the socket needs to be closed */
virtual ~NetworkUDPSocketHandler() { this->Close(); }
bool Listen(uint32 host, uint16 port, bool broadcast);
bool Listen(NetworkAddress address, bool broadcast);
void Close();
void SendPacket(Packet *p, NetworkAddress *recv);