Save/load: Add extra cheats savegame chunk
This commit is contained in:
@@ -10,15 +10,23 @@
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#include "stdafx.h"
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#include "cheat_type.h"
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#include <map>
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#include <string>
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#include "safeguards.h"
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/** All the cheats. */
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Cheats _cheats;
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ExtraCheats _extra_cheats;
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std::map<std::string, Cheat> _unknown_cheats;
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/** Reinitialise all the cheats. */
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void InitializeCheats()
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{
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memset(&_cheats, 0, sizeof(Cheats));
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memset(&_extra_cheats, 0, sizeof(ExtraCheats));
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_unknown_cheats.clear();
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}
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/**
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@@ -35,5 +43,12 @@ bool CheatHasBeenUsed()
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if (cht->been_used) return true;
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}
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cht = (Cheat*)&_extra_cheats;
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cht_last = &cht[sizeof(_extra_cheats) / sizeof(Cheat)];
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for (; cht != cht_last; cht++) {
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if (cht->been_used) return true;
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}
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return false;
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}
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@@ -13,6 +13,7 @@
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#include "cheat_type.h"
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extern Cheats _cheats;
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extern ExtraCheats _extra_cheats;
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void ShowCheatWindow();
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@@ -37,6 +37,9 @@ struct Cheats {
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Cheat edit_max_hl; ///< edit the maximum heightlevel; this is a cheat because of the fact that it needs to reset NewGRF game state and doing so as a simple configuration breaks the expectation of many
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};
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struct ExtraCheats {
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};
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/** Available cheats. */
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enum CheatNumbers {
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CHT_MONEY, ///< Change amount of money.
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@@ -52,5 +55,6 @@ enum CheatNumbers {
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};
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extern Cheats _cheats;
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extern ExtraCheats _extra_cheats;
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#endif /* CHEAT_TYPE_H */
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@@ -9,11 +9,25 @@
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#include "../stdafx.h"
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#include "../cheat_type.h"
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#include "../debug.h"
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#include "saveload.h"
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#include <map>
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#include <string>
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#include "../safeguards.h"
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extern std::map<std::string, Cheat> _unknown_cheats;
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struct ExtraCheatNameDesc {
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const char *name;
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Cheat *cht;
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};
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static ExtraCheatNameDesc _extra_cheat_descs[] = {
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};
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/**
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* Save the cheat values.
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*/
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@@ -47,7 +61,100 @@ static void Load_CHTS()
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}
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}
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/**
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* Load the extra cheat values.
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*/
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static void Load_CHTX()
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{
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struct CheatsExtLoad {
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char name[256];
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Cheat cht;
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};
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static const SaveLoad _cheats_ext_load_desc[] = {
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SLE_STR(CheatsExtLoad, name, SLE_STRB, 256),
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SLE_VAR(CheatsExtLoad, cht.been_used, SLE_BOOL),
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SLE_VAR(CheatsExtLoad, cht.value, SLE_BOOL),
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SLE_END()
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};
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CheatsExtLoad current_cheat;
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uint32 chunk_flags = SlReadUint32();
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// flags are not in use yet, reserve for future expansion
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if (chunk_flags != 0) SlErrorCorruptFmt("CHTX chunk: unknown chunk header flags: 0x%X", chunk_flags);
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uint32 cheat_count = SlReadUint32();
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for (uint32 i = 0; i < cheat_count; i++) {
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SlObject(¤t_cheat, _cheats_ext_load_desc);
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bool found = false;
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for (uint j = 0; j < lengthof(_extra_cheat_descs); j++) {
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const ExtraCheatNameDesc &desc = _extra_cheat_descs[j];
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if (strcmp(desc.name, current_cheat.name) == 0) {
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*(desc.cht) = current_cheat.cht;
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found = true;
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break;
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}
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}
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if (!found) {
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DEBUG(sl, 1, "CHTX chunk: Could not find cheat: '%s'", current_cheat.name);
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_unknown_cheats[current_cheat.name] = current_cheat.cht;
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}
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}
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}
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/**
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* Save the extra cheat values.
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*/
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static void Save_CHTX()
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{
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struct CheatsExtSave {
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const char *name;
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Cheat cht;
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};
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static const SaveLoad _cheats_ext_save_desc[] = {
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SLE_STR(CheatsExtSave, name, SLE_STR, 0),
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SLE_VAR(CheatsExtSave, cht.been_used, SLE_BOOL),
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SLE_VAR(CheatsExtSave, cht.value, SLE_BOOL),
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SLE_END()
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};
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SlAutolength([](void *) {
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SlWriteUint32(0); // flags
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SlWriteUint32(lengthof(_extra_cheat_descs) + _unknown_cheats.size()); // cheat count
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for (uint j = 0; j < lengthof(_extra_cheat_descs); j++) {
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CheatsExtSave save = { _extra_cheat_descs[j].name, *(_extra_cheat_descs[j].cht) };
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SlObject(&save, _cheats_ext_save_desc);
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}
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for (const auto &iter : _unknown_cheats) {
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CheatsExtSave save = { iter.first.c_str(), iter.second };
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SlObject(&save, _cheats_ext_save_desc);
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}
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}, nullptr);
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}
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/**
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* Internal structure used in SaveSettingsPatx() and SaveSettingsPlyx()
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*/
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struct SettingsExtSave {
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uint32 flags;
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const char *name;
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uint32 setting_length;
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};
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static const SaveLoad _settings_ext_save_desc[] = {
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SLE_VAR(SettingsExtSave, flags, SLE_UINT32),
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SLE_STR(SettingsExtSave, name, SLE_STR, 0),
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SLE_VAR(SettingsExtSave, setting_length, SLE_UINT32),
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SLE_END()
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};
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/** Chunk handlers related to cheats. */
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extern const ChunkHandler _cheat_chunk_handlers[] = {
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{ 'CHTS', Save_CHTS, Load_CHTS, nullptr, nullptr, CH_RIFF | CH_LAST},
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{ 'CHTS', Save_CHTS, Load_CHTS, nullptr, nullptr, CH_RIFF},
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{ 'CHTX', Save_CHTX, Load_CHTX, nullptr, nullptr, CH_RIFF | CH_LAST},
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};
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@@ -114,6 +114,7 @@ const SlxiSubChunkInfo _sl_xv_sub_chunk_infos[] = {
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{ XSLFI_SPEED_RESTRICTION, XSCF_NULL, 1, 1, "speed_restriction", nullptr, nullptr, "VESR" },
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{ XSLFI_STATION_GOODS_EXTRA, XSCF_NULL, 1, 1, "station_goods_extra", nullptr, nullptr, nullptr },
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{ XSLFI_DOCKING_CACHE_VER, XSCF_IGNORABLE_ALL, 1, 1, "docking_cache_ver", nullptr, nullptr, nullptr },
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{ XSLFI_EXTRA_CHEATS, XSCF_NULL, 1, 1, "extra_cheats", nullptr, nullptr, "CHTX" },
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{ XSLFI_NULL, XSCF_NULL, 0, 0, nullptr, nullptr, nullptr, nullptr },// This is the end marker
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};
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@@ -79,6 +79,7 @@ enum SlXvFeatureIndex {
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XSLFI_SPEED_RESTRICTION, ///< Train speed restrictions
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XSLFI_STATION_GOODS_EXTRA, ///< Extra station goods entry statuses
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XSLFI_DOCKING_CACHE_VER, ///< Multiple docks - docking tile cache version
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XSLFI_EXTRA_CHEATS, ///< Extra cheats
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XSLFI_RIFF_HEADER_60_BIT, ///< Size field in RIFF chunk header is 60 bit
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XSLFI_HEIGHT_8_BIT, ///< Map tile height is 8 bit instead of 4 bit, but savegame version may be before this became true in trunk
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