Codechange: Allocate houses dynamically instead of from a fixed array.

This uses vectors for HouseSpecs and global/town building counts.
This commit is contained in:
Peter Nelson
2024-03-12 17:28:44 +00:00
committed by Michael Lutz
parent 8746be8bf2
commit 3e83dcedfd
9 changed files with 87 additions and 46 deletions

View File

@@ -24,8 +24,8 @@
#include "safeguards.h"
static BuildingCounts<uint32_t> _building_counts;
static std::array<HouseClassMapping, HOUSE_CLASS_MAX> _class_mapping;
static BuildingCounts<uint32_t> _building_counts{};
static std::vector<HouseClassMapping> _class_mapping{};
HouseOverrideManager _house_mngr(NEW_HOUSE_OFFSET, NUM_HOUSES, INVALID_HOUSE_ID);
@@ -40,6 +40,48 @@ static const GRFFile *GetHouseSpecGrf(HouseID house_id)
return (hs != nullptr) ? hs->grf_prop.grffile : nullptr;
}
extern const HouseSpec _original_house_specs[NEW_HOUSE_OFFSET];
std::vector<HouseSpec> _house_specs;
/**
* Get a reference to all HouseSpecs.
* @return Reference to vector of all HouseSpecs.
*/
std::vector<HouseSpec> &HouseSpec::Specs()
{
return _house_specs;
}
/**
* Get the spec for a house ID.
* @param house_id The ID of the house.
* @return The HouseSpec associated with the ID.
*/
HouseSpec *HouseSpec::Get(size_t house_id)
{
/* Empty house if index is out of range -- this might happen if NewGRFs are changed. */
static HouseSpec empty = {};
assert(house_id < NUM_HOUSES);
if (house_id >= _house_specs.size()) return &empty;
return &_house_specs[house_id];
}
/* Reset and initialise house specs. */
void ResetHouses()
{
_house_specs.clear();
_house_specs.reserve(std::size(_original_house_specs));
ResetHouseClassIDs();
/* Copy default houses. */
_house_specs.insert(std::end(_house_specs), std::begin(_original_house_specs), std::end(_original_house_specs));
/* Reset any overrides that have been set. */
_house_mngr.ResetOverride();
}
/**
* Construct a resolver for a house.
* @param house_id House to query.
@@ -74,32 +116,47 @@ uint32_t HouseResolverObject::GetDebugID() const
void ResetHouseClassIDs()
{
_class_mapping = {};
_class_mapping.clear();
/* Add initial entry for HOUSE_NO_CLASS. */
_class_mapping.emplace_back();
}
HouseClassID AllocateHouseClassID(uint8_t grf_class_id, uint32_t grfid)
{
/* Start from 1 because 0 means that no class has been assigned. */
for (int i = 1; i != lengthof(_class_mapping); i++) {
HouseClassMapping *map = &_class_mapping[i];
auto it = std::find_if(std::next(std::begin(_class_mapping)), std::end(_class_mapping), [grf_class_id, grfid](const HouseClassMapping &map) { return map.class_id == grf_class_id && map.grfid == grfid; });
if (map->class_id == grf_class_id && map->grfid == grfid) return (HouseClassID)i;
/* HouseClass not found, allocate a new one. */
if (it == std::end(_class_mapping)) it = _class_mapping.insert(it, {.grfid = grfid, .class_id = grf_class_id});
if (map->class_id == 0 && map->grfid == 0) {
map->class_id = grf_class_id;
map->grfid = grfid;
return (HouseClassID)i;
}
}
return HOUSE_NO_CLASS;
return static_cast<HouseClassID>(std::distance(std::begin(_class_mapping), it));
}
/**
* Initialise building counts for a town.
* @param t Town cache to initialise.
*/
void InitializeBuildingCounts(Town *t)
{
t->cache.building_counts.id_count.clear();
t->cache.building_counts.class_count.clear();
t->cache.building_counts.id_count.resize(HouseSpec::Specs().size());
t->cache.building_counts.class_count.resize(_class_mapping.size());
}
/**
* Initialise global building counts and all town building counts.
*/
void InitializeBuildingCounts()
{
memset(&_building_counts, 0, sizeof(_building_counts));
_building_counts.id_count.clear();
_building_counts.class_count.clear();
_building_counts.id_count.resize(HouseSpec::Specs().size());
_building_counts.class_count.resize(_class_mapping.size());
for (Town *t : Town::Iterate()) {
memset(&t->cache.building_counts, 0, sizeof(t->cache.building_counts));
InitializeBuildingCounts(t);
}
}