(svn r18373) -Codechange: unify some road pathfinder functions
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@@ -18,8 +18,9 @@
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#include "../../functions.h"
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#include "../../tunnelbridge.h"
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#include "../../pbs.h"
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#include "../../train.h"
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#include "../../roadveh.h"
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#include "../../ship.h"
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#include "../../train.h"
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#include "../pathfinder_func.h"
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#include "../pathfinder_type.h"
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#include "npf.h"
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@@ -1097,6 +1098,46 @@ void NPFFillWithOrderData(NPFFindStationOrTileData *fstd, const Vehicle *v, bool
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fstd->v = v;
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}
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/*** Road vehicles ***/
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FindDepotData NPFRoadVehicleFindNearestDepot(const RoadVehicle *v, int max_distance)
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{
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Trackdir trackdir = v->GetVehicleTrackdir();
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NPFFoundTargetData ftd = NPFRouteToDepotBreadthFirstTwoWay(v->tile, trackdir, false, v->tile, ReverseTrackdir(trackdir), false, TRANSPORT_ROAD, v->compatible_roadtypes, v->owner, INVALID_RAILTYPES, 0);
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if (ftd.best_bird_dist != 0) return FindDepotData();
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/* Found target */
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/* Our caller expects a number of tiles, so we just approximate that
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* number by this. It might not be completely what we want, but it will
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* work for now :-) We can possibly change this when the old pathfinder
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* is removed. */
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return FindDepotData(ftd.node.tile, ftd.best_path_dist / NPF_TILE_LENGTH);
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}
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Trackdir NPFRoadVehicleChooseTrack(const RoadVehicle *v, TileIndex tile, DiagDirection enterdir, TrackdirBits trackdirs)
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{
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NPFFindStationOrTileData fstd;
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NPFFillWithOrderData(&fstd, v);
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Trackdir trackdir = DiagDirToDiagTrackdir(enterdir);
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NPFFoundTargetData ftd = NPFRouteToStationOrTile(tile - TileOffsByDiagDir(enterdir), trackdir, true, &fstd, TRANSPORT_ROAD, v->compatible_roadtypes, v->owner, INVALID_RAILTYPES);
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if (ftd.best_trackdir == INVALID_TRACKDIR) {
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/* We are already at our target. Just do something
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* @todo: maybe display error?
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* @todo: go straight ahead if possible? */
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return (Trackdir)FindFirstBit2x64(trackdirs);
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}
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/* If ftd.best_bird_dist is 0, we found our target and ftd.best_trackdir contains
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* the direction we need to take to get there, if ftd.best_bird_dist is not 0,
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* we did not find our target, but ftd.best_trackdir contains the direction leading
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* to the tile closest to our target. */
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return ftd.best_trackdir;
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}
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/*** Ships ***/
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Track NPFShipChooseTrack(const Ship *v, TileIndex tile, DiagDirection enterdir, TrackBits tracks)
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@@ -1127,7 +1168,7 @@ FindDepotData NPFTrainFindNearestDepot(const Train *v, int max_distance)
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assert(trackdir != INVALID_TRACKDIR);
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NPFFoundTargetData ftd = NPFRouteToDepotBreadthFirstTwoWay(v->tile, trackdir, false, last->tile, trackdir_rev, false, TRANSPORT_RAIL, 0, v->owner, v->compatible_railtypes, NPF_INFINITE_PENALTY);
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if (ftd.best_bird_dist != 0) FindDepotData();
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if (ftd.best_bird_dist != 0) return FindDepotData();
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/* Found target */
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/* Our caller expects a number of tiles, so we just approximate that
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@@ -16,6 +16,26 @@
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#include "../../direction_type.h"
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#include "../pathfinder_type.h"
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/**
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* Used when user sends road vehicle to the nearest depot or if road vehicle needs servicing using NPF.
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* @param v vehicle that needs to go to some depot
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* @param max_distance max distance (number of track tiles) from the current vehicle position
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* (used also as optimization - the pathfinder can stop path finding if max_distance
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* was reached and no depot was seen)
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* @return the data about the depot
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*/
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FindDepotData NPFRoadVehicleFindNearestDepot(const RoadVehicle *v, int max_distance);
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/**
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* Finds the best path for given road vehicle using NPF.
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* @param v the RV that needs to find a path
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* @param tile the tile to find the path from (should be next tile the RV is about to enter)
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* @param enterdir diagonal direction which the RV will enter this new tile from
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* @param trackdirs available trackdirs on the new tile (to choose from)
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* @return the best trackdir for next turn or INVALID_TRACKDIR if the path could not be found
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*/
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Trackdir NPFRoadVehicleChooseTrack(const RoadVehicle *v, TileIndex tile, DiagDirection enterdir, TrackdirBits trackdirs);
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/**
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* Finds the best path for given ship using NPF.
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* @param v the ship that needs to find a path
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@@ -24,15 +24,17 @@
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* @param tracks available tracks on the new tile (to choose from)
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* @return the best trackdir for next turn or INVALID_TRACK if the path could not be found
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*/
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Track YapfChooseShipTrack(const Ship *v, TileIndex tile, DiagDirection enterdir, TrackBits tracks);
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Track YapfShipChooseTrack(const Ship *v, TileIndex tile, DiagDirection enterdir, TrackBits tracks);
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/** Finds the best path for given road vehicle.
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* @param v the RV that needs to find a path
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* @param tile the tile to find the path from (should be next tile the RV is about to enter)
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* @param enterdir diagonal direction which the RV will enter this new tile from
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* @return the best trackdir for next turn or INVALID_TRACKDIR if the path could not be found
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/**
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* Finds the best path for given road vehicle using YAPF.
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* @param v the RV that needs to find a path
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* @param tile the tile to find the path from (should be next tile the RV is about to enter)
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* @param enterdir diagonal direction which the RV will enter this new tile from
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* @param trackdirs available trackdirs on the new tile (to choose from)
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* @return the best trackdir for next turn or INVALID_TRACKDIR if the path could not be found
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*/
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Trackdir YapfChooseRoadTrack(const RoadVehicle *v, TileIndex tile, DiagDirection enterdir);
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Trackdir YapfRoadVehicleChooseTrack(const RoadVehicle *v, TileIndex tile, DiagDirection enterdir, TrackdirBits trackdirs);
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/**
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* Finds the best path for given train using YAPF.
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@@ -62,15 +64,15 @@ uint YapfRoadVehDistanceToTile(const RoadVehicle *v, TileIndex tile);
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*/
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bool YapfFindNearestRoadVehicleCompatibleStop(const RoadVehicle *v, StationID station, TileIndex *stop_tile);
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/** Used when user sends road vehicle to the nearest depot or if road vehicle needs servicing.
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/**
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* Used when user sends road vehicle to the nearest depot or if road vehicle needs servicing using YAPF.
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* @param v vehicle that needs to go to some depot
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* @param max_distance max distance (number of track tiles) from the current vehicle position
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* (used also as optimization - the pathfinder can stop path finding if max_distance
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* was reached and no depot was seen)
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* @param depot_tile receives the depot tile if depot was found
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* @return true if depot was found.
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* @return the data about the depot
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*/
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bool YapfFindNearestRoadDepot(const RoadVehicle *v, int max_distance, TileIndex *depot_tile);
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FindDepotData YapfRoadVehicleFindNearestDepot(const RoadVehicle *v, int max_distance);
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/**
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* Used when user sends train to the nearest depot or if train needs servicing using YAPF.
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@@ -539,7 +539,7 @@ struct CYapfRoadAnyRoadVehicleCompatibleStopOfGivenStation1 : CYapfT<CYapfRoad_T
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struct CYapfRoadAnyRoadVehicleCompatibleStopOfGivenStation2 : CYapfT<CYapfRoad_TypesT<CYapfRoadAnyRoadVehicleCompatibleStopOfGivenStation2, CRoadNodeListExitDir , CYapfDestinationAnyRoadVehicleCompatibleStopOfGivenStationT> > {};
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Trackdir YapfChooseRoadTrack(const RoadVehicle *v, TileIndex tile, DiagDirection enterdir)
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Trackdir YapfRoadVehicleChooseTrack(const RoadVehicle *v, TileIndex tile, DiagDirection enterdir, TrackdirBits trackdirs)
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{
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/* default is YAPF type 2 */
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typedef Trackdir (*PfnChooseRoadTrack)(const RoadVehicle*, TileIndex, DiagDirection);
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@@ -551,7 +551,7 @@ Trackdir YapfChooseRoadTrack(const RoadVehicle *v, TileIndex tile, DiagDirection
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}
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Trackdir td_ret = pfnChooseRoadTrack(v, tile, enterdir);
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return td_ret;
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return (td_ret != INVALID_TRACKDIR) ? td_ret : (Trackdir)FindFirstBit2x64(trackdirs);
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}
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uint YapfRoadVehDistanceToTile(const RoadVehicle *v, TileIndex tile)
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@@ -575,21 +575,12 @@ uint YapfRoadVehDistanceToTile(const RoadVehicle *v, TileIndex tile)
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return dist;
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}
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bool YapfFindNearestRoadDepot(const RoadVehicle *v, int max_distance, TileIndex *depot_tile)
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FindDepotData YapfRoadVehicleFindNearestDepot(const RoadVehicle *v, int max_distance)
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{
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*depot_tile = INVALID_TILE;
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TileIndex tile = v->tile;
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Trackdir trackdir = v->GetVehicleTrackdir();
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if ((TrackStatusToTrackdirBits(GetTileTrackStatus(tile, TRANSPORT_ROAD, v->compatible_roadtypes)) & TrackdirToTrackdirBits(trackdir)) == 0) {
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return false;
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}
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/* handle the case when our vehicle is already in the depot tile */
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if (IsRoadDepotTile(tile)) {
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/* only what we need to return is the Depot* */
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*depot_tile = tile;
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return true;
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return FindDepotData();
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}
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/* default is YAPF type 2 */
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@@ -601,7 +592,9 @@ bool YapfFindNearestRoadDepot(const RoadVehicle *v, int max_distance, TileIndex
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pfnFindNearestDepot = &CYapfRoadAnyDepot1::stFindNearestDepot; // Trackdir, allow 90-deg
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}
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bool ret = pfnFindNearestDepot(v, tile, trackdir, max_distance, depot_tile);
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FindDepotData fdd;
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bool ret = pfnFindNearestDepot(v, tile, trackdir, max_distance, &fdd.tile);
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fdd.best_length = ret ? max_distance / 2 : UINT_MAX; // some fake distance or NOT_FOUND
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return ret;
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}
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@@ -169,7 +169,7 @@ struct CYapfShip2 : CYapfT<CYapfShip_TypesT<CYapfShip2, CFollowTrackWater , C
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struct CYapfShip3 : CYapfT<CYapfShip_TypesT<CYapfShip3, CFollowTrackWaterNo90, CShipNodeListTrackDir> > {};
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/** Ship controller helper - path finder invoker */
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Track YapfChooseShipTrack(const Ship *v, TileIndex tile, DiagDirection enterdir, TrackBits tracks)
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Track YapfShipChooseTrack(const Ship *v, TileIndex tile, DiagDirection enterdir, TrackBits tracks)
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{
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/* default is YAPF type 2 */
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typedef Trackdir (*PfnChooseShipTrack)(const Ship*, TileIndex, DiagDirection, TrackBits);
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