(svn r18373) -Codechange: unify some road pathfinder functions
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@@ -18,8 +18,9 @@
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#include "../../functions.h"
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#include "../../tunnelbridge.h"
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#include "../../pbs.h"
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#include "../../train.h"
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#include "../../roadveh.h"
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#include "../../ship.h"
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#include "../../train.h"
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#include "../pathfinder_func.h"
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#include "../pathfinder_type.h"
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#include "npf.h"
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@@ -1097,6 +1098,46 @@ void NPFFillWithOrderData(NPFFindStationOrTileData *fstd, const Vehicle *v, bool
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fstd->v = v;
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}
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/*** Road vehicles ***/
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FindDepotData NPFRoadVehicleFindNearestDepot(const RoadVehicle *v, int max_distance)
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{
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Trackdir trackdir = v->GetVehicleTrackdir();
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NPFFoundTargetData ftd = NPFRouteToDepotBreadthFirstTwoWay(v->tile, trackdir, false, v->tile, ReverseTrackdir(trackdir), false, TRANSPORT_ROAD, v->compatible_roadtypes, v->owner, INVALID_RAILTYPES, 0);
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if (ftd.best_bird_dist != 0) return FindDepotData();
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/* Found target */
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/* Our caller expects a number of tiles, so we just approximate that
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* number by this. It might not be completely what we want, but it will
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* work for now :-) We can possibly change this when the old pathfinder
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* is removed. */
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return FindDepotData(ftd.node.tile, ftd.best_path_dist / NPF_TILE_LENGTH);
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}
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Trackdir NPFRoadVehicleChooseTrack(const RoadVehicle *v, TileIndex tile, DiagDirection enterdir, TrackdirBits trackdirs)
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{
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NPFFindStationOrTileData fstd;
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NPFFillWithOrderData(&fstd, v);
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Trackdir trackdir = DiagDirToDiagTrackdir(enterdir);
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NPFFoundTargetData ftd = NPFRouteToStationOrTile(tile - TileOffsByDiagDir(enterdir), trackdir, true, &fstd, TRANSPORT_ROAD, v->compatible_roadtypes, v->owner, INVALID_RAILTYPES);
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if (ftd.best_trackdir == INVALID_TRACKDIR) {
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/* We are already at our target. Just do something
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* @todo: maybe display error?
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* @todo: go straight ahead if possible? */
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return (Trackdir)FindFirstBit2x64(trackdirs);
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}
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/* If ftd.best_bird_dist is 0, we found our target and ftd.best_trackdir contains
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* the direction we need to take to get there, if ftd.best_bird_dist is not 0,
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* we did not find our target, but ftd.best_trackdir contains the direction leading
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* to the tile closest to our target. */
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return ftd.best_trackdir;
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}
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/*** Ships ***/
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Track NPFShipChooseTrack(const Ship *v, TileIndex tile, DiagDirection enterdir, TrackBits tracks)
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@@ -1127,7 +1168,7 @@ FindDepotData NPFTrainFindNearestDepot(const Train *v, int max_distance)
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assert(trackdir != INVALID_TRACKDIR);
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NPFFoundTargetData ftd = NPFRouteToDepotBreadthFirstTwoWay(v->tile, trackdir, false, last->tile, trackdir_rev, false, TRANSPORT_RAIL, 0, v->owner, v->compatible_railtypes, NPF_INFINITE_PENALTY);
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if (ftd.best_bird_dist != 0) FindDepotData();
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if (ftd.best_bird_dist != 0) return FindDepotData();
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/* Found target */
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/* Our caller expects a number of tiles, so we just approximate that
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