Codechange: migrate all game-time-related timers to the new framework
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committed by
Patric Stout

parent
1ba4dcc924
commit
3ebc7ad16e
@@ -44,6 +44,8 @@
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#include "industry_cmd.h"
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#include "landscape_cmd.h"
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#include "terraform_cmd.h"
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#include "timer/timer.h"
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#include "timer/timer_game_calendar.h"
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#include "table/strings.h"
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#include "table/industry_land.h"
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@@ -2947,7 +2949,7 @@ static void ChangeIndustryProduction(Industry *i, bool monthly)
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* For small maps, it implies that less than one change per month is required, while on bigger maps,
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* it would be way more. The daily loop handles those changes.
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*/
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void IndustryDailyLoop()
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static IntervalTimer<TimerGameCalendar> _industries_daily({TimerGameCalendar::DAY, TimerGameCalendar::Priority::INDUSTRY}, [](auto)
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{
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_economy.industry_daily_change_counter += _economy.industry_daily_increment;
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@@ -2987,9 +2989,9 @@ void IndustryDailyLoop()
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/* production-change */
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InvalidateWindowData(WC_INDUSTRY_DIRECTORY, 0, IDIWD_PRODUCTION_CHANGE);
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}
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});
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void IndustryMonthlyLoop()
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static IntervalTimer<TimerGameCalendar> _industries_monthly({TimerGameCalendar::MONTH, TimerGameCalendar::Priority::INDUSTRY}, [](auto)
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{
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Backup<CompanyID> cur_company(_current_company, OWNER_NONE, FILE_LINE);
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@@ -3009,7 +3011,7 @@ void IndustryMonthlyLoop()
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/* production-change */
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InvalidateWindowData(WC_INDUSTRY_DIRECTORY, 0, IDIWD_PRODUCTION_CHANGE);
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}
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});
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void InitializeIndustries()
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