(svn r14748) -Codechange: unduplicate window updating when deleting vehicles.
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@@ -53,6 +53,7 @@
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#include "core/alloc_func.hpp"
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#include "core/smallmap_type.hpp"
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#include "vehiclelist.h"
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#include "depot_func.h"
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#include "table/sprites.h"
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#include "table/strings.h"
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@@ -668,8 +669,17 @@ void Vehicle::PreDestructor()
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InvalidateWindowData(WC_VEHICLE_DEPOT, this->tile);
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}
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if (this->IsPrimaryVehicle()) {
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DeleteWindowById(WC_VEHICLE_VIEW, this->index);
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DeleteWindowById(WC_VEHICLE_DETAILS, this->index);
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DeleteWindowById(WC_VEHICLE_ORDERS, this->index);
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InvalidateWindow(WC_COMPANY, this->owner);
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}
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InvalidateWindowClassesData(GetWindowClassForVehicleType(this->type), 0);
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this->cargo.Truncate(0);
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DeleteVehicleOrders(this);
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DeleteDepotHighlightOfVehicle(this);
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extern void StopGlobalFollowVehicle(const Vehicle *v);
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StopGlobalFollowVehicle(this);
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