(svn r23049) -Fix [FS#4810]: Use the same forest-check for the vegetation-map colour as for nearby station names.
This commit is contained in:
@@ -180,29 +180,6 @@ static bool CMSATree(TileIndex tile)
|
||||
return IsTileType(tile, MP_TREES);
|
||||
}
|
||||
|
||||
/**
|
||||
* Check whether the tile is a forest.
|
||||
* @param tile the tile to investigate.
|
||||
* @return true if and only if the tile is a forest
|
||||
*/
|
||||
static bool CMSAForest(TileIndex tile)
|
||||
{
|
||||
/* No industry */
|
||||
if (!IsTileType(tile, MP_INDUSTRY)) return false;
|
||||
|
||||
const Industry *ind = Industry::GetByTile(tile);
|
||||
|
||||
/* No extractive industry */
|
||||
if ((GetIndustrySpec(ind->type)->life_type & INDUSTRYLIFE_ORGANIC) == 0) return false;
|
||||
|
||||
for (uint i = 0; i < lengthof(ind->produced_cargo); i++) {
|
||||
/* The industry produces wood. */
|
||||
if (ind->produced_cargo[i] != CT_INVALID && CargoSpec::Get(ind->produced_cargo[i])->label == 'WOOD') return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
#define M(x) ((x) - STR_SV_STNAME)
|
||||
|
||||
enum StationNaming {
|
||||
@@ -322,7 +299,7 @@ static StringID GenerateStationName(Station *st, TileIndex tile, StationNaming n
|
||||
/* Check woods */
|
||||
if (HasBit(free_names, M(STR_SV_STNAME_WOODS)) && (
|
||||
CountMapSquareAround(tile, CMSATree) >= 8 ||
|
||||
CountMapSquareAround(tile, CMSAForest) >= 2)
|
||||
CountMapSquareAround(tile, IsTileForestIndustry) >= 2)
|
||||
) {
|
||||
return _settings_game.game_creation.landscape == LT_TROPIC ? STR_SV_STNAME_FOREST : STR_SV_STNAME_WOODS;
|
||||
}
|
||||
|
Reference in New Issue
Block a user