(svn r14461) -Document: add some doxygen comments (Albert)
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@@ -23,8 +23,9 @@
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* bounding box. Used especially for various multi-sprite buildings (like
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* depots or stations): */
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/** A tile child sprite and palette to draw for stations etc, with 3D bounding box */
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struct DrawTileSeqStruct {
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int8 delta_x; // 0x80 is sequence terminator
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int8 delta_x; ///< \c 0x80 is sequence terminator
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int8 delta_y;
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int8 delta_z;
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byte size_x;
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@@ -33,9 +34,10 @@ struct DrawTileSeqStruct {
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PalSpriteID image;
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};
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/** Ground palette sprite of a tile, together with its child sprites */
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struct DrawTileSprites {
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PalSpriteID ground;
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const DrawTileSeqStruct *seq;
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PalSpriteID ground; ///< Palette and sprite for the ground
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const DrawTileSeqStruct *seq; ///< Array of child sprites. Terminated with a terminator entry
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};
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/**
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