(svn r13357) -Codechange: add constness to YAPF.
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@@ -51,11 +51,11 @@ public:
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NodeList m_nodes; ///< node list multi-container
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protected:
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Node* m_pBestDestNode; ///< pointer to the destination node found at last round
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Node* m_pBestIntermediateNode; ///< here should be node closest to the destination if path not found
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Node *m_pBestDestNode; ///< pointer to the destination node found at last round
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Node *m_pBestIntermediateNode; ///< here should be node closest to the destination if path not found
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const YAPFSettings *m_settings; ///< current settings (_settings_game.yapf)
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int m_max_search_nodes; ///< maximum number of nodes we are allowed to visit before we give up
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const Vehicle* m_veh; ///< vehicle that we are trying to drive
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const Vehicle *m_veh; ///< vehicle that we are trying to drive
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int m_stats_cost_calcs; ///< stats - how many node's costs were calculated
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int m_stats_cache_hits; ///< stats - how many node's costs were reused from cache
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@@ -281,7 +281,7 @@ public:
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m_nodes.InsertOpenNode(n);
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}
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const Vehicle* GetVehicle() const {return m_veh;}
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const Vehicle * GetVehicle() const {return m_veh;}
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void DumpBase(DumpTarget &dmp) const
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{
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