(svn r13357) -Codechange: add constness to YAPF.
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@@ -83,7 +83,7 @@ public:
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// base tile cost depending on distance between edges
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segment_cost += Yapf().OneTileCost(tile, trackdir);
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const Vehicle* v = Yapf().GetVehicle();
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const Vehicle *v = Yapf().GetVehicle();
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// we have reached the vehicle's destination - segment should end here to avoid target skipping
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if (v->current_order.IsType(OT_GOTO_STATION) && tile == v->dest_tile) break;
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@@ -253,13 +253,13 @@ public:
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/// return debug report character to identify the transportation type
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FORCEINLINE char TransportTypeChar() const {return 'r';}
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static Trackdir stChooseRoadTrack(Vehicle *v, TileIndex tile, DiagDirection enterdir)
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static Trackdir stChooseRoadTrack(const Vehicle *v, TileIndex tile, DiagDirection enterdir)
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{
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Tpf pf;
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return pf.ChooseRoadTrack(v, tile, enterdir);
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}
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FORCEINLINE Trackdir ChooseRoadTrack(Vehicle *v, TileIndex tile, DiagDirection enterdir)
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FORCEINLINE Trackdir ChooseRoadTrack(const Vehicle *v, TileIndex tile, DiagDirection enterdir)
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{
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// handle special case - when next tile is destination tile
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if (tile == v->dest_tile) {
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@@ -400,21 +400,22 @@ struct CYapfRoadAnyDepot1 : CYapfT<CYapfRoad_TypesT<CYapfRoadAnyDepot1, CRoadNod
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struct CYapfRoadAnyDepot2 : CYapfT<CYapfRoad_TypesT<CYapfRoadAnyDepot2, CRoadNodeListExitDir , CYapfDestinationAnyDepotRoadT> > {};
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Trackdir YapfChooseRoadTrack(Vehicle *v, TileIndex tile, DiagDirection enterdir)
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Trackdir YapfChooseRoadTrack(const Vehicle *v, TileIndex tile, DiagDirection enterdir)
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{
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// default is YAPF type 2
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typedef Trackdir (*PfnChooseRoadTrack)(Vehicle*, TileIndex, DiagDirection);
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typedef Trackdir (*PfnChooseRoadTrack)(const Vehicle*, TileIndex, DiagDirection);
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PfnChooseRoadTrack pfnChooseRoadTrack = &CYapfRoad2::stChooseRoadTrack; // default: ExitDir, allow 90-deg
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// check if non-default YAPF type should be used
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if (_settings_game.pf.yapf.disable_node_optimization)
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if (_settings_game.pf.yapf.disable_node_optimization) {
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pfnChooseRoadTrack = &CYapfRoad1::stChooseRoadTrack; // Trackdir, allow 90-deg
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}
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Trackdir td_ret = pfnChooseRoadTrack(v, tile, enterdir);
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return td_ret;
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}
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uint YapfRoadVehDistanceToTile(const Vehicle* v, TileIndex tile)
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uint YapfRoadVehDistanceToTile(const Vehicle *v, TileIndex tile)
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{
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// default is YAPF type 2
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typedef uint (*PfnDistanceToTile)(const Vehicle*, TileIndex);
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