Add: [Script] GSAsyncMode to set async mode of gamescript commands (#10913)
In asynchronous mode, don't wait for result of executed command, just fire-and-forget, and return estimated cost/result
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src/script/api/script_asyncmode.hpp
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src/script/api/script_asyncmode.hpp
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/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file script_asyncmode.hpp Switch the script instance to Async Mode. */
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#ifndef SCRIPT_ASYNCMODE_HPP
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#define SCRIPT_ASYNCMODE_HPP
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#include "script_object.hpp"
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/**
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* Class to switch current mode to Async Mode.
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* If you create an instance of this class, the mode will be switched to
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* either Asynchronous or Non-Asynchronous mode.
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* The original mode is stored and recovered from when ever the instance is destroyed.
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* In Asynchronous mode all the commands you execute are queued for later execution. The
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* system checks if it would be able to execute your requests, and returns what
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* the cost would be. The actual cost and whether the command succeeded when the command
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* is eventually executed may differ from what was reported to the script.
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* @api game
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*/
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class ScriptAsyncMode : public ScriptObject {
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private:
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ScriptAsyncModeProc *last_mode; ///< The previous mode we were in.
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ScriptObject *last_instance; ///< The previous instance of the mode.
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protected:
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static bool AsyncModeProc();
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static bool NonAsyncModeProc();
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public:
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#ifndef DOXYGEN_API
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/**
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* The constructor wrapper from Squirrel.
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*/
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ScriptAsyncMode(HSQUIRRELVM vm);
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#else
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/**
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* Creating instance of this class switches the build mode to Asynchronous or Non-Asynchronous (normal).
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* @note When the instance is destroyed, it restores the mode that was
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* current when the instance was created!
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* @param asynchronous Whether the new mode should be Asynchronous, if true, or Non-Asynchronous, if false.
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*/
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ScriptAsyncMode(bool asynchronous);
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#endif /* DOXYGEN_API */
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/**
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* Destroying this instance resets the asynchronous mode to the mode it was
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* in when the instance was created.
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*/
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~ScriptAsyncMode();
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/**
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* @api -all
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*/
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virtual void FinalRelease();
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};
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#endif /* SCRIPT_ASYNCMODE_HPP */
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