Fix uint8 file_slot in LoadNextSprite
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@@ -54,7 +54,7 @@ void IncreaseSpriteLRU();
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void ReadGRFSpriteOffsets(byte container_version);
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size_t GetGRFSpriteOffset(uint32 id);
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bool LoadNextSprite(int load_index, byte file_index, uint file_sprite_id, byte container_version);
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bool LoadNextSprite(int load_index, uint file_index, uint file_sprite_id, byte container_version);
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bool SkipSpriteData(byte type, uint16 num);
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void DupSprite(SpriteID old_spr, SpriteID new_spr);
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