(svn r12003) -Codechange: don't declare InteractiveRandom[Range] in multiple places.
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@@ -69,8 +69,6 @@ void HandleMouseEvents();
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void CSleep(int milliseconds);
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void UpdateWindows();
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uint32 InteractiveRandom(); //< Used for random sequences that are not the same on the other end of the multiplayer link
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uint InteractiveRandomRange(uint max);
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void DrawChatMessage();
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void DrawMouseCursor();
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void ScreenSizeChanged();
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