(svn r20648) -Codechange: implement the NewGRF override manager for objects

This commit is contained in:
rubidium
2010-08-28 17:30:55 +00:00
parent cd705f434c
commit 3f6dab2127
6 changed files with 64 additions and 2 deletions

View File

@@ -21,6 +21,7 @@
#include "station_map.h"
#include "tree_map.h"
#include "tunnelbridge_map.h"
#include "newgrf_object.h"
#include "genworld.h"
#include "core/mem_func.hpp"
@@ -288,6 +289,36 @@ void IndustryTileOverrideManager::SetEntitySpec(const IndustryTileSpec *its)
}
}
/**
* Method to install the new object data in its proper slot
* The slot assigment is internal of this method, since it requires
* checking what is available
* @param spec ObjectSpec that comes from the grf decoding process
*/
void ObjectOverrideManager::SetEntitySpec(ObjectSpec *spec)
{
/* First step : We need to find if this object is already specified in the savegame data. */
ObjectType type = this->GetID(spec->grf_prop.local_id, spec->grf_prop.grffile->grfid);
if (type == invalid_ID) {
/* Not found.
* Or it has already been overriden, so you've lost your place old boy.
* Or it is a simple substitute.
* We need to find a free available slot */
type = this->AddEntityID(spec->grf_prop.local_id, spec->grf_prop.grffile->grfid, OBJECT_TRANSMITTER);
}
if (type == invalid_ID) {
grfmsg(1, "Object.SetEntitySpec: Too many objects allocated. Ignoring.");
return;
}
extern ObjectSpec _object_specs[NUM_OBJECTS];
/* Now that we know we can use the given id, copy the spec to its final destination. */
memcpy(&_object_specs[type], spec, sizeof(*spec));
}
/**
* Function used by houses (and soon industries) to get information
* on type of "terrain" the tile it is queries sits on.