(svn r6748) -Codechange: Use already existing function to count active players.

This commit is contained in:
Darkvater
2006-10-12 11:42:57 +00:00
parent afdc0c2e57
commit 40365cc292
3 changed files with 12 additions and 19 deletions

View File

@@ -216,7 +216,17 @@ VARDEF Player _players[MAX_PLAYERS];
// NOSAVE: can be determined from player structs
VARDEF byte _player_colors[MAX_PLAYERS];
byte ActivePlayerCount(void);
static inline byte ActivePlayerCount(void)
{
const Player *p;
byte count = 0;
FOR_ALL_PLAYERS(p) {
if (p->is_active) count++;
}
return count;
}
static inline Player* GetPlayer(PlayerID i)
{