(svn r11352) -Codechange: cache callback 2D result (vehicle color mapping) instead calling it every time the vehicle is drawn

This commit is contained in:
glx
2007-10-28 15:40:18 +00:00
parent 18096c4e3c
commit 4041d8108a
4 changed files with 26 additions and 2 deletions

View File

@@ -274,6 +274,7 @@ Vehicle::Vehicle()
this->group_id = DEFAULT_GROUP;
this->fill_percent_te_id = INVALID_TE_ID;
this->first = this;
this->colormap = PAL_NONE;
}
/**
@@ -457,6 +458,12 @@ void ResetVehiclePosHash()
memset(_new_vehicle_position_hash, 0, sizeof(_new_vehicle_position_hash));
}
void ResetVehicleColorMap()
{
Vehicle *v;
FOR_ALL_VEHICLES(v) { v->colormap = PAL_NONE; }
}
void InitializeVehicles()
{
_Vehicle_pool.CleanPool();
@@ -2607,7 +2614,10 @@ const Livery *GetEngineLivery(EngineID engine_type, PlayerID player, EngineID pa
static SpriteID GetEngineColourMap(EngineID engine_type, PlayerID player, EngineID parent_engine_type, const Vehicle *v)
{
SpriteID map = PAL_NONE;
SpriteID map = (v != NULL) ? v->colormap : PAL_NONE;
/* Return cached value if any */
if (map != PAL_NONE) return map;
/* Check if we should use the colour map callback */
if (HASBIT(EngInfo(engine_type)->callbackmask, CBM_VEHICLE_COLOUR_REMAP)) {
@@ -2618,7 +2628,11 @@ static SpriteID GetEngineColourMap(EngineID engine_type, PlayerID player, Engine
map = GB(callback, 0, 14);
/* If bit 14 is set, then the company colours are applied to the
* map else it's returned as-is. */
if (!HASBIT(callback, 14)) return map;
if (!HASBIT(callback, 14)) {
/* Update cache */
if (v != NULL) ((Vehicle*)v)->colormap = map;
return map;
}
}
}
@@ -2631,6 +2645,8 @@ static SpriteID GetEngineColourMap(EngineID engine_type, PlayerID player, Engine
map += livery->colour1;
if (twocc) map += livery->colour2 * 16;
/* Update cache */
if (v != NULL) ((Vehicle*)v)->colormap = map;
return map;
}