(svn r21511) -Feature: vehicle lost message for ships
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@@ -1159,7 +1159,7 @@ Trackdir NPFRoadVehicleChooseTrack(const RoadVehicle *v, TileIndex tile, DiagDir
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/*** Ships ***/
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Track NPFShipChooseTrack(const Ship *v, TileIndex tile, DiagDirection enterdir, TrackBits tracks)
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Track NPFShipChooseTrack(const Ship *v, TileIndex tile, DiagDirection enterdir, TrackBits tracks, bool &path_found)
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{
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NPFFindStationOrTileData fstd;
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Trackdir trackdir = v->GetVehicleTrackdir();
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@@ -1173,6 +1173,7 @@ Track NPFShipChooseTrack(const Ship *v, TileIndex tile, DiagDirection enterdir,
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* the direction we need to take to get there, if ftd.best_bird_dist is not 0,
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* we did not find our target, but ftd.best_trackdir contains the direction leading
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* to the tile closest to our target. */
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path_found = (ftd.best_bird_dist == 0);
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if (ftd.best_trackdir == 0xff) return INVALID_TRACK;
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return TrackdirToTrack(ftd.best_trackdir);
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}
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@@ -44,9 +44,10 @@ Trackdir NPFRoadVehicleChooseTrack(const RoadVehicle *v, TileIndex tile, DiagDir
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* @param tile the tile to find the path from (should be next tile the ship is about to enter)
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* @param enterdir diagonal direction which the ship will enter this new tile from
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* @param tracks available tracks on the new tile (to choose from)
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* @param path_found [out] Whether a path has been found (true) or has been guessed (false)
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* @return the best trackdir for next turn or INVALID_TRACK if the path could not be found
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*/
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Track NPFShipChooseTrack(const Ship *v, TileIndex tile, DiagDirection enterdir, TrackBits tracks);
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Track NPFShipChooseTrack(const Ship *v, TileIndex tile, DiagDirection enterdir, TrackBits tracks, bool &path_found);
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/**
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* Used when user sends train to the nearest depot or if train needs servicing using NPF
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