Merge branch 'master' into jgrpp-beta

# Conflicts:
#	src/economy.cpp
#	src/lang/traditional_chinese.txt
#	src/order_gui.cpp
#	src/settings.cpp
#	src/settings_internal.h
#	src/table/company_settings.ini
#	src/table/currency_settings.ini
#	src/table/gameopt_settings.ini
#	src/table/misc_settings.ini
#	src/table/settings.h.preamble
#	src/table/settings.ini
#	src/table/win32_settings.ini
#	src/table/window_settings.ini
This commit is contained in:
Jonathan G Rennison
2021-10-18 00:31:37 +01:00
21 changed files with 636 additions and 1034 deletions

View File

@@ -865,10 +865,6 @@ void NetworkClientJoinGame()
static void NetworkInitGameInfo()
{
if (_settings_client.network.server_name.empty()) {
_settings_client.network.server_name = "Unnamed Server";
}
FillStaticNetworkServerGameInfo();
/* The server is a client too */
_network_game_info.clients_on = _network_dedicated ? 0 : 1;
@@ -881,6 +877,25 @@ static void NetworkInitGameInfo()
ci->client_name = _settings_client.network.client_name;
}
/**
* Trim the given server name in place, i.e. remove leading and trailing spaces.
* After the trim check whether the server name is not empty.
* When the server name is empty a GUI error message is shown telling the
* user to set the servername and this function returns false.
*
* @param server_name The server name to validate. It will be trimmed of leading
* and trailing spaces.
* @return True iff the server name is valid.
*/
bool NetworkValidateServerName(std::string &server_name)
{
StrTrimInPlace(server_name);
if (!server_name.empty()) return true;
ShowErrorMessage(STR_NETWORK_ERROR_BAD_SERVER_NAME, INVALID_STRING_ID, WL_ERROR);
return false;
}
/**
* Check whether the client and server name are set, for a dedicated server and if not set them to some default
* value and tell the user to change this as soon as possible.
@@ -890,12 +905,14 @@ static void NetworkInitGameInfo()
static void CheckClientAndServerName()
{
static const std::string fallback_client_name = "Unnamed Client";
StrTrimInPlace(_settings_client.network.client_name);
if (_settings_client.network.client_name.empty() || _settings_client.network.client_name.compare(fallback_client_name) == 0) {
DEBUG(net, 1, "No \"client_name\" has been set, using \"%s\" instead. Please set this now using the \"name <new name>\" command", fallback_client_name.c_str());
_settings_client.network.client_name = fallback_client_name;
}
static const std::string fallback_server_name = "Unnamed Server";
StrTrimInPlace(_settings_client.network.server_name);
if (_settings_client.network.server_name.empty() || _settings_client.network.server_name.compare(fallback_server_name) == 0) {
DEBUG(net, 1, "No \"server_name\" has been set, using \"%s\" instead. Please set this now using the \"server_name <new name>\" command", fallback_server_name.c_str());
_settings_client.network.server_name = fallback_server_name;

View File

@@ -1563,27 +1563,22 @@ bool NetworkValidateClientName()
}
/**
* Send the server our name.
* Send the server our name as callback from the setting.
* @param newname The new client name.
*/
void NetworkUpdateClientName()
void NetworkUpdateClientName(const std::string &client_name)
{
NetworkClientInfo *ci = NetworkClientInfo::GetByClientID(_network_own_client_id);
if (ci == nullptr) return;
/* There is no validation on string settings, it is actually a post change callback.
* This method is called from that post change callback. So, when the client name is
* changed via the console there is no easy way to prevent an invalid name. Though,
* we can prevent it getting sent here. */
if (!NetworkValidateClientName()) return;
/* Don't change the name if it is the same as the old name */
if (_settings_client.network.client_name.compare(ci->client_name) != 0) {
if (client_name.compare(ci->client_name) != 0) {
if (!_network_server) {
MyClient::SendSetName(_settings_client.network.client_name.c_str());
MyClient::SendSetName(client_name.c_str());
} else {
/* Copy to a temporary buffer so no #n gets added after our name in the settings when there are duplicate names. */
char temporary_name[NETWORK_CLIENT_NAME_LENGTH];
strecpy(temporary_name, _settings_client.network.client_name.c_str(), lastof(temporary_name));
strecpy(temporary_name, client_name.c_str(), lastof(temporary_name));
if (NetworkFindName(temporary_name, lastof(temporary_name))) {
NetworkTextMessage(NETWORK_ACTION_NAME_CHANGE, CC_DEFAULT, false, ci->client_name, temporary_name);
ci->client_name = temporary_name;

View File

@@ -38,7 +38,8 @@ byte NetworkSpectatorCount();
bool NetworkIsValidClientName(const std::string_view client_name);
bool NetworkValidateClientName();
bool NetworkValidateClientName(std::string &client_name);
void NetworkUpdateClientName();
bool NetworkValidateServerName(std::string &server_name);
void NetworkUpdateClientName(const std::string &client_name);
bool NetworkCompanyHasClients(CompanyID company);
std::string NetworkChangeCompanyPassword(CompanyID company_id, std::string password);
void NetworkReboot();

View File

@@ -1110,6 +1110,7 @@ struct NetworkStartServerWindow : public Window {
break;
case WID_NSS_GENERATE_GAME: // Start game
if (!CheckServerName()) return;
_is_network_server = true;
if (_ctrl_pressed) {
StartNewGameWithoutGUI(GENERATE_NEW_SEED);
@@ -1119,16 +1120,19 @@ struct NetworkStartServerWindow : public Window {
break;
case WID_NSS_LOAD_GAME:
if (!CheckServerName()) return;
_is_network_server = true;
ShowSaveLoadDialog(FT_SAVEGAME, SLO_LOAD);
break;
case WID_NSS_PLAY_SCENARIO:
if (!CheckServerName()) return;
_is_network_server = true;
ShowSaveLoadDialog(FT_SCENARIO, SLO_LOAD);
break;
case WID_NSS_PLAY_HEIGHTMAP:
if (!CheckServerName()) return;
_is_network_server = true;
ShowSaveLoadDialog(FT_HEIGHTMAP,SLO_LOAD);
break;
@@ -1148,11 +1152,13 @@ struct NetworkStartServerWindow : public Window {
this->SetDirty();
}
void OnEditboxChanged(int wid) override
bool CheckServerName()
{
if (wid == WID_NSS_GAMENAME) {
_settings_client.network.server_name = this->name_editbox.text.buf;
}
std::string str = this->name_editbox.text.buf;
if (!NetworkValidateServerName(str)) return false;
SetSettingValue(GetSettingFromName("network.server_name")->AsStringSetting(), str);
return true;
}
void OnTimeout() override
@@ -2214,16 +2220,13 @@ public:
case WID_CL_SERVER_NAME_EDIT: {
if (!_network_server) break;
SetSettingValue(GetSettingFromName("network.server_name")->AsStringSetting(), StrEmpty(str) ? "Unnamed Server" : str);
SetSettingValue(GetSettingFromName("network.server_name")->AsStringSetting(), str);
this->InvalidateData();
break;
}
case WID_CL_CLIENT_NAME_EDIT: {
std::string client_name(str);
if (!NetworkValidateClientName(client_name)) break;
SetSettingValue(GetSettingFromName("network.client_name")->AsStringSetting(), client_name.c_str());
SetSettingValue(GetSettingFromName("network.client_name")->AsStringSetting(), str);
this->InvalidateData();
break;
}