(svn r5609) CodeChange : Apply coding style
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@@ -32,7 +32,7 @@
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void DrawAircraftPurchaseInfo(int x, int y, EngineID engine_number)
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{
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const AircraftVehicleInfo *avi = AircraftVehInfo(engine_number);
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const Engine* e = GetEngine(engine_number);
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const Engine *e = GetEngine(engine_number);
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CargoID cargo;
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YearMonthDay ymd;
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ConvertDayToYMD(&ymd, e->intro_date);
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@@ -93,7 +93,7 @@ static void DrawAircraftImage(const Vehicle *v, int x, int y, VehicleID selectio
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void CcBuildAircraft(bool success, TileIndex tile, uint32 p1, uint32 p2)
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{
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if (success) {
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const Vehicle* v = GetVehicle(_new_vehicle_id);
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const Vehicle *v = GetVehicle(_new_vehicle_id);
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if (v->tile == _backup_orders_tile) {
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_backup_orders_tile = 0;
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@@ -127,7 +127,7 @@ static void NewAircraftWndProc(Window *w, WindowEvent *e)
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EngineID eid;
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for (eid = AIRCRAFT_ENGINES_INDEX; eid < AIRCRAFT_ENGINES_INDEX + NUM_AIRCRAFT_ENGINES; eid++) {
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const AircraftVehicleInfo* avi;
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const AircraftVehicleInfo *avi;
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if (!HASBIT(GetEngine(eid)->player_avail, _local_player)) continue;
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@@ -150,7 +150,7 @@ static void NewAircraftWndProc(Window *w, WindowEvent *e)
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EngineID eid;
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for (eid = AIRCRAFT_ENGINES_INDEX; eid < AIRCRAFT_ENGINES_INDEX + NUM_AIRCRAFT_ENGINES; eid++) {
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const AircraftVehicleInfo* avi;
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const AircraftVehicleInfo *avi;
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if (!HASBIT(GetEngine(eid)->player_avail, _local_player)) continue;
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@@ -322,7 +322,7 @@ static const WindowDesc _aircraft_refit_desc = {
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AircraftRefitWndProc
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};
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static void ShowAircraftRefitWindow(const Vehicle* v)
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static void ShowAircraftRefitWindow(const Vehicle *v)
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{
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Window *w;
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@@ -482,7 +482,7 @@ static const WindowDesc _aircraft_details_desc = {
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};
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static void ShowAircraftDetailsWindow(const Vehicle* v)
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static void ShowAircraftDetailsWindow(const Vehicle *v)
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{
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Window *w;
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VehicleID veh = v->index;
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@@ -522,7 +522,7 @@ static void AircraftViewWndProc(Window *w, WindowEvent *e)
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{
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switch (e->event) {
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case WE_PAINT: {
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const Vehicle* v = GetVehicle(w->window_number);
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const Vehicle *v = GetVehicle(w->window_number);
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uint32 disabled = 1 << 8;
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StringID str;
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@@ -576,7 +576,7 @@ static void AircraftViewWndProc(Window *w, WindowEvent *e)
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} break;
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case WE_CLICK: {
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const Vehicle* v = GetVehicle(w->window_number);
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const Vehicle *v = GetVehicle(w->window_number);
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switch (e->click.widget) {
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case 5: /* start stop */
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@@ -618,7 +618,7 @@ static void AircraftViewWndProc(Window *w, WindowEvent *e)
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break;
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case WE_MOUSELOOP: {
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const Vehicle* v = GetVehicle(w->window_number);
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const Vehicle *v = GetVehicle(w->window_number);
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uint32 h = IsAircraftInHangarStopped(v) ? 1 << 7 : 1 << 11;
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if (h != w->hidden_state) {
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@@ -639,9 +639,9 @@ static const WindowDesc _aircraft_view_desc = {
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};
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void ShowAircraftViewWindow(const Vehicle* v)
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void ShowAircraftViewWindow(const Vehicle *v)
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{
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Window* w = AllocateWindowDescFront(&_aircraft_view_desc, v->index);
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Window *w = AllocateWindowDescFront(&_aircraft_view_desc, v->index);
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if (w != NULL) {
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w->caption_color = v->owner;
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@@ -774,7 +774,7 @@ static void AircraftDepotClickAircraft(Window *w, int x, int y)
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* @param *v is the original vehicle to clone
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* @param *w is the window of the hangar where the clone is build
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*/
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static void HandleCloneVehClick(const Vehicle* v, const Window* w)
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static void HandleCloneVehClick(const Vehicle *v, const Window *w)
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{
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if (v == NULL || v->type != VEH_Aircraft) return;
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@@ -785,9 +785,9 @@ static void HandleCloneVehClick(const Vehicle* v, const Window* w)
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ResetObjectToPlace();
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}
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static void ClonePlaceObj(const Window* w)
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static void ClonePlaceObj(const Window *w)
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{
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const Vehicle* v = CheckMouseOverVehicle();
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const Vehicle *v = CheckMouseOverVehicle();
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if (v != NULL) HandleCloneVehClick(v, w);
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}
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@@ -841,7 +841,7 @@ static void AircraftDepotWndProc(Window *w, WindowEvent *e)
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// check if a vehicle in a depot was clicked..
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case WE_MOUSELOOP: {
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const Vehicle* v = _place_clicked_vehicle;
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const Vehicle *v = _place_clicked_vehicle;
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// since OTTD checks all open depot windows, we will make sure that it triggers the one with a clicked clone button
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if (v != NULL && HASBIT(w->click_state, 8)) {
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@@ -943,7 +943,7 @@ void ShowAircraftDepotWindow(TileIndex tile)
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}
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}
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static void DrawSmallOrderList(const Vehicle* v, int x, int y)
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static void DrawSmallOrderList(const Vehicle *v, int x, int y)
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{
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const Order *order;
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int sel, i = 0;
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@@ -1088,7 +1088,7 @@ static void PlayerAircraftWndProc(Window *w, WindowEvent *e)
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case 7: { /* Matrix to show vehicles */
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uint32 id_v = (e->click.pt.y - PLY_WND_PRC__OFFSET_TOP_WIDGET) / PLY_WND_PRC__SIZE_OF_ROW_BIG;
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const Vehicle* v;
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const Vehicle *v;
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if (id_v >= w->vscroll.cap) return; // click out of bounds
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