(svn r5609) CodeChange : Apply coding style
This commit is contained in:
20
console.c
20
console.c
@@ -59,11 +59,11 @@ static void IConsoleClearCommand(void)
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static inline void IConsoleResetHistoryPos(void) {_iconsole_historypos = ICON_HISTORY_SIZE - 1;}
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static void IConsoleHistoryAdd(const char* cmd);
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static void IConsoleHistoryAdd(const char *cmd);
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static void IConsoleHistoryNavigate(int direction);
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// ** console window ** //
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static void IConsoleWndProc(Window* w, WindowEvent* e)
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static void IConsoleWndProc(Window *w, WindowEvent *e)
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{
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switch (e->event) {
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case WE_PAINT: {
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@@ -255,7 +255,7 @@ static void IConsoleClear(void)
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IConsoleClearBuffer();
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}
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static void IConsoleWriteToLogFile(const char* string)
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static void IConsoleWriteToLogFile(const char *string)
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{
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if (_iconsole_output_file != NULL) {
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// if there is an console output file ... also print it there
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@@ -331,7 +331,7 @@ void IConsoleOpen(void) {if (_iconsole_mode == ICONSOLE_CLOSED) IConsoleSwitch(
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* scroll, etc. Put it to the beginning as it is the latest text
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* @param cmd Text to be entered into the 'history'
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*/
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static void IConsoleHistoryAdd(const char* cmd)
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static void IConsoleHistoryAdd(const char *cmd)
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{
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free(_iconsole_history[ICON_HISTORY_SIZE - 1]);
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@@ -376,7 +376,7 @@ static void IConsoleHistoryNavigate(int direction)
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* @param color_code the colour of the command. Red in case of errors, etc.
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* @param string the message entered or output on the console (notice, error, etc.)
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*/
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void IConsolePrint(uint16 color_code, const char* string)
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void IConsolePrint(uint16 color_code, const char *string)
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{
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#ifdef ENABLE_NETWORK
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if (_redirect_console_to_client != 0) {
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@@ -433,7 +433,7 @@ void CDECL IConsolePrintF(uint16 color_code, const char *s, ...)
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* @debug() in debug.c. You need at least a level 2 (developer) for debugging
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* messages to show up
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*/
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void IConsoleDebug(const char* string)
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void IConsoleDebug(const char *string)
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{
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if (_stdlib_developer > 1)
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IConsolePrintF(_icolour_dbg, "dbg: %s", string);
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@@ -444,7 +444,7 @@ void IConsoleDebug(const char* string)
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* errors or mishaps, but non-fatal. You need at least a level 1 (developer) for
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* debugging messages to show up
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*/
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void IConsoleWarning(const char* string)
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void IConsoleWarning(const char *string)
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{
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if (_stdlib_developer > 0)
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IConsolePrintF(_icolour_warn, "WARNING: %s", string);
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@@ -454,7 +454,7 @@ void IConsoleWarning(const char* string)
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* It is possible to print error information to the console. This can include
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* game errors, or errors in general you would want the user to notice
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*/
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void IConsoleError(const char* string)
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void IConsoleError(const char *string)
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{
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IConsolePrintF(_icolour_err, "ERROR: %s", string);
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}
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@@ -693,7 +693,7 @@ static inline int IConsoleCopyInParams(char *dst, const char *src, uint bufpos)
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* @param tokencount the number of parameters passed
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* @param *tokens are the parameters given to the original command (0 is the first param)
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*/
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static void IConsoleAliasExec(const IConsoleAlias* alias, byte tokencount, char* tokens[ICON_TOKEN_COUNT])
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static void IConsoleAliasExec(const IConsoleAlias *alias, byte tokencount, char *tokens[ICON_TOKEN_COUNT])
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{
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const char *cmdptr;
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char *aliases[ICON_MAX_ALIAS_LINES], aliasstream[ICON_MAX_STREAMSIZE];
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@@ -859,7 +859,7 @@ static void IConsoleVarSetValue(const IConsoleVar *var, uint32 value)
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* @param *var the variable in question
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* @param *value the new value
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*/
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static void IConsoleVarSetStringvalue(const IConsoleVar* var, const char* value)
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static void IConsoleVarSetStringvalue(const IConsoleVar *var, const char *value)
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{
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if (var->type != ICONSOLE_VAR_STRING || var->addr == NULL) return;
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