(svn r5609) CodeChange : Apply coding style

This commit is contained in:
belugas
2006-07-26 03:33:12 +00:00
parent 4ad467cbce
commit 40a8964911
33 changed files with 294 additions and 294 deletions

View File

@@ -43,7 +43,7 @@ typedef struct LandInfoData {
static void LandInfoWndProc(Window *w, WindowEvent *e)
{
if (e->event == WE_PAINT) {
const LandInfoData* lid;
const LandInfoData *lid;
StringID str;
int i;
@@ -488,7 +488,7 @@ static void ErrmsgWndProc(Window *w, WindowEvent *e)
_errmsg_message_1,
238);
} else {
const Player* p = GetPlayer(GetDParamX(_errmsg_decode_params,2));
const Player *p = GetPlayer(GetDParamX(_errmsg_decode_params,2));
DrawPlayerFace(p->face, p->player_color, 2, 16);
DrawStringMultiCenter(
@@ -718,7 +718,7 @@ void DrawStationCoverageAreaText(int sx, int sy, uint mask, int rad) {
}
}
void CheckRedrawStationCoverage(const Window* w)
void CheckRedrawStationCoverage(const Window *w)
{
if (_thd.dirty & 1) {
_thd.dirty &= ~1;
@@ -1197,9 +1197,9 @@ static void MakeSortedSaveGameList(void)
uint s_amount;
int i;
/* Directories are always above the files (FIOS_TYPE_DIR)
* Drives (A:\ (windows only) are always under the files (FIOS_TYPE_DRIVE)
* Only sort savegames/scenarios, not directories
/* Directories are always above the files (FIOS_TYPE_DIR)
* Drives (A:\ (windows only) are always under the files (FIOS_TYPE_DRIVE)
* Only sort savegames/scenarios, not directories
*/
for (i = 0; i < _fios_num; i++) {
switch (_fios_list[i].type) {
@@ -1218,7 +1218,7 @@ static void GenerateFileName(void)
{
/* Check if we are not a specatator who wants to generate a name..
Let's use the name of player #0 for now. */
const Player* p = GetPlayer(_local_player < MAX_PLAYERS ? _local_player : 0);
const Player *p = GetPlayer(_local_player < MAX_PLAYERS ? _local_player : 0);
SetDParam(0, p->name_1);
SetDParam(1, p->name_2);
@@ -1274,7 +1274,7 @@ static void SaveLoadDlgWndProc(Window *w, WindowEvent *e)
y = w->widget[7].top + 1;
for (pos = w->vscroll.pos; pos < _fios_num; pos++) {
const FiosItem* item = _fios_list + pos;
const FiosItem *item = _fios_list + pos;
DoDrawStringTruncated(item->title, 4, y, _fios_colors[item->type], w->width - 18);
y += 10;
@@ -1503,7 +1503,7 @@ static const Widget _select_scenario_widgets[] = {
{ WIDGETS_END},
};
static void SelectScenarioWndProc(Window* w, WindowEvent* e)
static void SelectScenarioWndProc(Window *w, WindowEvent *e)
{
const int list_start = 45;
@@ -1560,7 +1560,7 @@ static void SelectScenarioWndProc(Window* w, WindowEvent* e)
GenRandomNewGame(Random(), InteractiveRandom());
} else {
int y = (e->click.pt.y - list_start) / 10;
const char* name;
const char *name;
const FiosItem *file;
if (y < 0 || (y += w->vscroll.pos) >= w->vscroll.count) return;