(svn r5609) CodeChange : Apply coding style
This commit is contained in:
28
train_gui.c
28
train_gui.c
@@ -30,7 +30,7 @@
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void DrawTrainEnginePurchaseInfo(int x, int y, EngineID engine_number)
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{
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const RailVehicleInfo *rvi = RailVehInfo(engine_number);
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const Engine* e = GetEngine(engine_number);
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const Engine *e = GetEngine(engine_number);
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int multihead = (rvi->flags&RVI_MULTIHEAD?1:0);
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YearMonthDay ymd;
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ConvertDayToYMD(&ymd, e->intro_date);
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@@ -132,7 +132,7 @@ void DrawTrainWagonPurchaseInfo(int x, int y, EngineID engine_number)
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void CcBuildWagon(bool success, TileIndex tile, uint32 p1, uint32 p2)
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{
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Vehicle *v,*found;
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Vehicle *v, *found;
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if (!success) return;
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@@ -158,7 +158,7 @@ void CcBuildWagon(bool success, TileIndex tile, uint32 p1, uint32 p2)
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void CcBuildLoco(bool success, TileIndex tile, uint32 p1, uint32 p2)
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{
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const Vehicle* v;
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const Vehicle *v;
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if (!success) return;
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@@ -176,7 +176,7 @@ void CcCloneTrain(bool success, TileIndex tile, uint32 p1, uint32 p2)
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}
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static void engine_drawing_loop(int *x, int *y, int *pos, int *sel,
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EngineID* selected_id, RailType railtype, byte show_max, bool is_engine)
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EngineID *selected_id, RailType railtype, byte show_max, bool is_engine)
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{
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EngineID j;
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@@ -619,7 +619,7 @@ static void TrainDepotClickTrain(Window *w, int x, int y)
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* @param *v is the original vehicle to clone
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* @param *w is the window of the depot where the clone is build
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*/
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static void HandleCloneVehClick(const Vehicle* v, const Window* w)
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static void HandleCloneVehClick(const Vehicle *v, const Window *w)
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{
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if (v == NULL || v->type != VEH_Train) return;
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@@ -637,9 +637,9 @@ static void HandleCloneVehClick(const Vehicle* v, const Window* w)
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ResetObjectToPlace();
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}
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static void ClonePlaceObj(const Window* w)
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static void ClonePlaceObj(const Window *w)
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{
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Vehicle* v = CheckMouseOverVehicle();
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Vehicle *v = CheckMouseOverVehicle();
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if (v != NULL) HandleCloneVehClick(v, w);
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}
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@@ -690,7 +690,7 @@ static void TrainDepotWndProc(Window *w, WindowEvent *e)
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// check if a vehicle in a depot was clicked..
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case WE_MOUSELOOP: {
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const Vehicle* v = _place_clicked_vehicle;
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const Vehicle *v = _place_clicked_vehicle;
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// since OTTD checks all open depot windows, we will make sure that it triggers the one with a clicked clone button
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if (v != NULL && HASBIT(w->click_state, 9)) {
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@@ -914,7 +914,7 @@ static const Widget _train_view_widgets[] = {
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{ WIDGETS_END }
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};
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static void ShowTrainDetailsWindow(const Vehicle* v);
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static void ShowTrainDetailsWindow(const Vehicle *v);
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static void TrainViewWndProc(Window *w, WindowEvent *e)
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{
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@@ -1053,7 +1053,7 @@ static void TrainViewWndProc(Window *w, WindowEvent *e)
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break;
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case WE_MOUSELOOP: {
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const Vehicle* v = GetVehicle(w->window_number);
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const Vehicle *v = GetVehicle(w->window_number);
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uint32 h;
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assert(v->type == VEH_Train);
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@@ -1076,9 +1076,9 @@ static const WindowDesc _train_view_desc = {
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TrainViewWndProc
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};
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void ShowTrainViewWindow(const Vehicle* v)
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void ShowTrainViewWindow(const Vehicle *v)
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{
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Window* w = AllocateWindowDescFront(&_train_view_desc,v->index);
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Window *w = AllocateWindowDescFront(&_train_view_desc,v->index);
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if (w != NULL) {
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w->caption_color = v->owner;
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@@ -1341,7 +1341,7 @@ static const WindowDesc _train_details_desc = {
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};
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static void ShowTrainDetailsWindow(const Vehicle* v)
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static void ShowTrainDetailsWindow(const Vehicle *v)
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{
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Window *w;
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VehicleID veh = v->index;
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@@ -1485,7 +1485,7 @@ static void PlayerTrainsWndProc(Window *w, WindowEvent *e)
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case 7: { /* Matrix to show vehicles */
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uint32 id_v = (e->click.pt.y - PLY_WND_PRC__OFFSET_TOP_WIDGET) / PLY_WND_PRC__SIZE_OF_ROW_SMALL;
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const Vehicle* v;
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const Vehicle *v;
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if (id_v >= w->vscroll.cap) return; // click out of bounds
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