(svn r5609) CodeChange : Apply coding style
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@@ -479,7 +479,7 @@ void DrawShipDepotSprite(int x, int y, int image)
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}
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static uint GetSlopeZ_Water(const TileInfo* ti)
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static uint GetSlopeZ_Water(const TileInfo *ti)
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{
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return GetPartialZ(ti->x & 0xF, ti->y & 0xF, ti->tileh) + ti->z;
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}
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@@ -610,7 +610,7 @@ static void FloodVehicle(Vehicle *v)
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v->u.road.crashed_ctr = 2000; // max 2220, disappear pretty fast
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RebuildVehicleLists();
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} else if (v->type == VEH_Train) {
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Vehicle* u;
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Vehicle *u;
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v = GetFirstVehicleInChain(v);
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u = v;
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@@ -747,7 +747,7 @@ const TileTypeProcs _tile_type_water_procs = {
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ClearTile_Water, /* clear_tile_proc */
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GetAcceptedCargo_Water, /* get_accepted_cargo_proc */
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GetTileDesc_Water, /* get_tile_desc_proc */
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GetTileTrackStatus_Water, /* get_tile_track_status_proc */
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GetTileTrackStatus_Water,/* get_tile_track_status_proc */
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ClickTile_Water, /* click_tile_proc */
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AnimateTile_Water, /* animate_tile_proc */
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TileLoop_Water, /* tile_loop_clear */
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