(svn r12803) -Cleanup: rename SpecialVehicle to EffectVehicle to have a uniform naming of the thing instead of using both names for the same thing.
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@@ -169,7 +169,7 @@ struct VehicleRoad {
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RoadTypes compatible_roadtypes;
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};
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struct VehicleSpecial {
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struct VehicleEffect {
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uint16 animation_state;
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byte animation_substate;
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};
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@@ -313,7 +313,7 @@ public:
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VehicleRail rail;
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VehicleAir air;
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VehicleRoad road;
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VehicleSpecial special;
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VehicleEffect effect;
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VehicleDisaster disaster;
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VehicleShip ship;
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} u;
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@@ -547,12 +547,12 @@ public:
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* - bulldozer (road works)
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* - bubbles (industry)
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*/
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struct SpecialVehicle : public Vehicle {
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struct EffectVehicle : public Vehicle {
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/** Initializes the Vehicle to a special vehicle */
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SpecialVehicle() { this->type = VEH_SPECIAL; }
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EffectVehicle() { this->type = VEH_EFFECT; }
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/** We want to 'destruct' the right class. */
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virtual ~SpecialVehicle() {}
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virtual ~EffectVehicle() {}
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const char *GetTypeString() const { return "special vehicle"; }
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void UpdateDeltaXY(Direction direction);
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