(svn r12803) -Cleanup: rename SpecialVehicle to EffectVehicle to have a uniform naming of the thing instead of using both names for the same thing.

This commit is contained in:
rubidium
2008-04-20 10:13:54 +00:00
parent faa0ba46d0
commit 40b19f3997
10 changed files with 43 additions and 43 deletions

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@@ -171,9 +171,9 @@ static inline uint32 GetCmdSendToDepot(const BaseVehicle *v)
bool EnsureNoVehicleOnGround(TileIndex tile);
void StopAllVehicles();
Vehicle *CreateEffectVehicle(int x, int y, int z, EffectVehicle type);
Vehicle *CreateEffectVehicleAbove(int x, int y, int z, EffectVehicle type);
Vehicle *CreateEffectVehicleRel(const Vehicle *v, int x, int y, int z, EffectVehicle type);
Vehicle *CreateEffectVehicle(int x, int y, int z, EffectVehicleType type);
Vehicle *CreateEffectVehicleAbove(int x, int y, int z, EffectVehicleType type);
Vehicle *CreateEffectVehicleRel(const Vehicle *v, int x, int y, int z, EffectVehicleType type);
extern VehicleID _vehicle_id_ctr_day;
extern Vehicle *_place_clicked_vehicle;