(svn r12803) -Cleanup: rename SpecialVehicle to EffectVehicle to have a uniform naming of the thing instead of using both names for the same thing.
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@@ -171,9 +171,9 @@ static inline uint32 GetCmdSendToDepot(const BaseVehicle *v)
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bool EnsureNoVehicleOnGround(TileIndex tile);
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void StopAllVehicles();
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Vehicle *CreateEffectVehicle(int x, int y, int z, EffectVehicle type);
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Vehicle *CreateEffectVehicleAbove(int x, int y, int z, EffectVehicle type);
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Vehicle *CreateEffectVehicleRel(const Vehicle *v, int x, int y, int z, EffectVehicle type);
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Vehicle *CreateEffectVehicle(int x, int y, int z, EffectVehicleType type);
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Vehicle *CreateEffectVehicleAbove(int x, int y, int z, EffectVehicleType type);
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Vehicle *CreateEffectVehicleRel(const Vehicle *v, int x, int y, int z, EffectVehicleType type);
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extern VehicleID _vehicle_id_ctr_day;
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extern Vehicle *_place_clicked_vehicle;
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