(svn r7622) -Codechange: Convert some more windows to ShowQuery. This includes the depot
sell-all popup, quit/abandon game. The language files committed in r7619 go with this.
This commit is contained in:
107
intro_gui.c
107
intro_gui.c
@@ -106,20 +106,13 @@ void ShowSelectGameWindow(void)
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AllocateWindowDesc(&_select_game_desc);
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}
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static const Widget _ask_abandon_game_widgets[] = {
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{ WWT_CLOSEBOX, RESIZE_NONE, 4, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
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{ WWT_CAPTION, RESIZE_NONE, 4, 11, 179, 0, 13, STR_00C7_QUIT, STR_NULL},
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{ WWT_PANEL, RESIZE_NONE, 4, 0, 179, 14, 91, 0x0, STR_NULL},
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{ WWT_TEXTBTN, RESIZE_NONE, 12, 25, 84, 72, 83, STR_00C9_NO, STR_NULL},
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{ WWT_TEXTBTN, RESIZE_NONE, 12, 95, 154, 72, 83, STR_00C8_YES, STR_NULL},
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{ WIDGETS_END },
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};
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static void AskAbandonGameWndProc(Window *w, WindowEvent *e)
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static void AskExitGameCallback(Window *w, bool confirmed)
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{
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if (confirmed) _exit_game = true;
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}
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void AskExitGame(void)
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{
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switch (e->event) {
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case WE_PAINT:
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DrawWindowWidgets(w);
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#if defined(_WIN32)
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SetDParam(0, STR_0133_WINDOWS);
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#elif defined(__APPLE__)
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@@ -135,86 +128,26 @@ static void AskAbandonGameWndProc(Window *w, WindowEvent *e)
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#else
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SetDParam(0, STR_0134_UNIX);
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#endif
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DrawStringMultiCenter(90, 38, STR_00CA_ARE_YOU_SURE_YOU_WANT_TO, 178);
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return;
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case WE_CLICK:
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switch (e->we.click.widget) {
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case 3: DeleteWindow(w); break;
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case 4: _exit_game = true; break;
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}
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break;
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case WE_KEYPRESS: /* Exit game on pressing 'Enter' */
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switch (e->we.keypress.keycode) {
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case WKC_RETURN:
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case WKC_NUM_ENTER:
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_exit_game = true;
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break;
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}
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break;
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}
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ShowQuery(
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STR_00C7_QUIT,
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STR_00CA_ARE_YOU_SURE_YOU_WANT_TO,
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NULL,
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AskExitGameCallback
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);
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}
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static const WindowDesc _ask_abandon_game_desc = {
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WDP_CENTER, WDP_CENTER, 180, 92,
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WC_ASK_ABANDON_GAME,0,
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WDF_STD_TOOLTIPS | WDF_DEF_WIDGET | WDF_STD_BTN | WDF_UNCLICK_BUTTONS,
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_ask_abandon_game_widgets,
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AskAbandonGameWndProc
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};
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void AskExitGame(void)
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static void AskExitToGameMenuCallback(Window *w, bool confirmed)
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{
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AllocateWindowDescFront(&_ask_abandon_game_desc, 0);
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if (confirmed) _switch_mode = SM_MENU;
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}
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static const Widget _ask_quit_game_widgets[] = {
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{ WWT_CLOSEBOX, RESIZE_NONE, 4, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
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{ WWT_CAPTION, RESIZE_NONE, 4, 11, 179, 0, 13, STR_0161_QUIT_GAME, STR_NULL},
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{ WWT_PANEL, RESIZE_NONE, 4, 0, 179, 14, 91, 0x0, STR_NULL},
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{ WWT_TEXTBTN, RESIZE_NONE, 12, 25, 84, 72, 83, STR_00C9_NO, STR_NULL},
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{ WWT_TEXTBTN, RESIZE_NONE, 12, 95, 154, 72, 83, STR_00C8_YES, STR_NULL},
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{ WIDGETS_END },
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};
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static void AskQuitGameWndProc(Window *w, WindowEvent *e)
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{
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switch (e->event) {
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case WE_PAINT:
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DrawWindowWidgets(w);
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DrawStringMultiCenter(
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90, 38,
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_game_mode != GM_EDITOR ?
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STR_0160_ARE_YOU_SURE_YOU_WANT_TO : STR_029B_ARE_YOU_SURE_YOU_WANT_TO,
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178
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);
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break;
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case WE_CLICK:
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switch (e->we.click.widget) {
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case 3: DeleteWindow(w); break;
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case 4: _switch_mode = SM_MENU; break;
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}
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break;
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case WE_KEYPRESS: /* Return to main menu on pressing 'Enter' */
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if (e->we.keypress.keycode == WKC_RETURN) _switch_mode = SM_MENU;
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break;
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}
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}
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static const WindowDesc _ask_quit_game_desc = {
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WDP_CENTER, WDP_CENTER, 180, 92,
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WC_QUIT_GAME,0,
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WDF_STD_TOOLTIPS | WDF_DEF_WIDGET | WDF_STD_BTN | WDF_UNCLICK_BUTTONS,
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_ask_quit_game_widgets,
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AskQuitGameWndProc
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};
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void AskExitToGameMenu(void)
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{
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AllocateWindowDescFront(&_ask_quit_game_desc, 0);
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ShowQuery(
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STR_0161_QUIT_GAME,
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(_game_mode != GM_EDITOR) ? STR_ABANDON_GAME_QUERY : STR_QUIT_SCENARIO_QUERY,
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NULL,
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AskExitToGameMenuCallback
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);
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}
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