(svn r7622) -Codechange: Convert some more windows to ShowQuery. This includes the depot

sell-all popup, quit/abandon game. The language files committed in r7619 go with this.
This commit is contained in:
Darkvater
2006-12-29 17:56:34 +00:00
parent a7f2b8095f
commit 40c2fd5d8b
3 changed files with 44 additions and 186 deletions

View File

@@ -106,20 +106,13 @@ void ShowSelectGameWindow(void)
AllocateWindowDesc(&_select_game_desc);
}
static const Widget _ask_abandon_game_widgets[] = {
{ WWT_CLOSEBOX, RESIZE_NONE, 4, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
{ WWT_CAPTION, RESIZE_NONE, 4, 11, 179, 0, 13, STR_00C7_QUIT, STR_NULL},
{ WWT_PANEL, RESIZE_NONE, 4, 0, 179, 14, 91, 0x0, STR_NULL},
{ WWT_TEXTBTN, RESIZE_NONE, 12, 25, 84, 72, 83, STR_00C9_NO, STR_NULL},
{ WWT_TEXTBTN, RESIZE_NONE, 12, 95, 154, 72, 83, STR_00C8_YES, STR_NULL},
{ WIDGETS_END },
};
static void AskAbandonGameWndProc(Window *w, WindowEvent *e)
static void AskExitGameCallback(Window *w, bool confirmed)
{
if (confirmed) _exit_game = true;
}
void AskExitGame(void)
{
switch (e->event) {
case WE_PAINT:
DrawWindowWidgets(w);
#if defined(_WIN32)
SetDParam(0, STR_0133_WINDOWS);
#elif defined(__APPLE__)
@@ -135,86 +128,26 @@ static void AskAbandonGameWndProc(Window *w, WindowEvent *e)
#else
SetDParam(0, STR_0134_UNIX);
#endif
DrawStringMultiCenter(90, 38, STR_00CA_ARE_YOU_SURE_YOU_WANT_TO, 178);
return;
case WE_CLICK:
switch (e->we.click.widget) {
case 3: DeleteWindow(w); break;
case 4: _exit_game = true; break;
}
break;
case WE_KEYPRESS: /* Exit game on pressing 'Enter' */
switch (e->we.keypress.keycode) {
case WKC_RETURN:
case WKC_NUM_ENTER:
_exit_game = true;
break;
}
break;
}
ShowQuery(
STR_00C7_QUIT,
STR_00CA_ARE_YOU_SURE_YOU_WANT_TO,
NULL,
AskExitGameCallback
);
}
static const WindowDesc _ask_abandon_game_desc = {
WDP_CENTER, WDP_CENTER, 180, 92,
WC_ASK_ABANDON_GAME,0,
WDF_STD_TOOLTIPS | WDF_DEF_WIDGET | WDF_STD_BTN | WDF_UNCLICK_BUTTONS,
_ask_abandon_game_widgets,
AskAbandonGameWndProc
};
void AskExitGame(void)
static void AskExitToGameMenuCallback(Window *w, bool confirmed)
{
AllocateWindowDescFront(&_ask_abandon_game_desc, 0);
if (confirmed) _switch_mode = SM_MENU;
}
static const Widget _ask_quit_game_widgets[] = {
{ WWT_CLOSEBOX, RESIZE_NONE, 4, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
{ WWT_CAPTION, RESIZE_NONE, 4, 11, 179, 0, 13, STR_0161_QUIT_GAME, STR_NULL},
{ WWT_PANEL, RESIZE_NONE, 4, 0, 179, 14, 91, 0x0, STR_NULL},
{ WWT_TEXTBTN, RESIZE_NONE, 12, 25, 84, 72, 83, STR_00C9_NO, STR_NULL},
{ WWT_TEXTBTN, RESIZE_NONE, 12, 95, 154, 72, 83, STR_00C8_YES, STR_NULL},
{ WIDGETS_END },
};
static void AskQuitGameWndProc(Window *w, WindowEvent *e)
{
switch (e->event) {
case WE_PAINT:
DrawWindowWidgets(w);
DrawStringMultiCenter(
90, 38,
_game_mode != GM_EDITOR ?
STR_0160_ARE_YOU_SURE_YOU_WANT_TO : STR_029B_ARE_YOU_SURE_YOU_WANT_TO,
178
);
break;
case WE_CLICK:
switch (e->we.click.widget) {
case 3: DeleteWindow(w); break;
case 4: _switch_mode = SM_MENU; break;
}
break;
case WE_KEYPRESS: /* Return to main menu on pressing 'Enter' */
if (e->we.keypress.keycode == WKC_RETURN) _switch_mode = SM_MENU;
break;
}
}
static const WindowDesc _ask_quit_game_desc = {
WDP_CENTER, WDP_CENTER, 180, 92,
WC_QUIT_GAME,0,
WDF_STD_TOOLTIPS | WDF_DEF_WIDGET | WDF_STD_BTN | WDF_UNCLICK_BUTTONS,
_ask_quit_game_widgets,
AskQuitGameWndProc
};
void AskExitToGameMenu(void)
{
AllocateWindowDescFront(&_ask_quit_game_desc, 0);
ShowQuery(
STR_0161_QUIT_GAME,
(_game_mode != GM_EDITOR) ? STR_ABANDON_GAME_QUERY : STR_QUIT_SCENARIO_QUERY,
NULL,
AskExitToGameMenuCallback
);
}