Fix eeb88e8: Trains reversed while paused do not correctly update sprite bounds (#8540)

This commit is contained in:
Matt Kimber
2021-01-17 18:57:16 +00:00
committed by GitHub
parent 120c6fda61
commit 40d5fe1631
6 changed files with 105 additions and 68 deletions

View File

@@ -27,7 +27,7 @@ Point TranslateXYToTileCoord(const Viewport *vp, int x, int y, bool clamp_to_map
Point GetTileBelowCursor();
void UpdateViewportPosition(Window *w);
void MarkAllViewportsDirty(int left, int top, int right, int bottom);
bool MarkAllViewportsDirty(int left, int top, int right, int bottom);
bool DoZoomInOutWindow(ZoomStateChange how, Window *w);
void ZoomInOrOutToCursorWindow(bool in, Window * w);