(svn r6513) -Codechange: unified the code to draw depot windows

This change is intended to make it easier to make depot behaviour consistent
   and faster to code when adding more features in the future
   The user interface should hopefully not be affected by this
This commit is contained in:
bjarni
2006-09-26 16:47:51 +00:00
parent ce5dc84658
commit 40eecb3391
15 changed files with 827 additions and 1264 deletions

View File

@@ -604,286 +604,6 @@ void ShowShipViewWindow(const Vehicle *v)
}
}
static void DrawShipDepotWindow(Window *w)
{
Vehicle **vl = WP(w, traindepot_d).vehicle_list;
TileIndex tile;
int x, y, max;
uint16 num = WP(w, traindepot_d).engine_count;
Depot *depot;
tile = w->window_number;
/* setup disabled buttons */
w->disabled_state =
IsTileOwner(tile, _local_player) ? 0 : ((1 << 4) | (1 << 7));
/* determine amount of items for scroller */
SetVScrollCount(w, (num + w->hscroll.cap - 1) / w->hscroll.cap);
/* locate the depot struct */
depot = GetDepotByTile(tile);
assert(depot != NULL);
SetDParam(0, depot->town_index);
DrawWindowWidgets(w);
x = 2;
y = 15;
num = w->vscroll.pos * w->hscroll.cap;
max = min(WP(w, traindepot_d).engine_count, num + (w->vscroll.cap * w->hscroll.cap));
for (; num < max; num++) {
const Vehicle *v = vl[num];
DrawShipImage(v, x + 19, y, WP(w,traindepot_d).sel);
SetDParam(0, v->unitnumber);
DrawString(x, y + 2, (uint16)(v->max_age-366) >= v->age ? STR_00E2 : STR_00E3, 0);
DrawSprite((v->vehstatus & VS_STOPPED) ? SPR_FLAG_VEH_STOPPED : SPR_FLAG_VEH_RUNNING, x, y + 9);
if ((x += 90) == 2 + 90 * w->hscroll.cap) {
x = 2;
y += 24;
}
}
}
static int GetVehicleFromShipDepotWndPt(const Window *w, int x, int y, Vehicle **veh)
{
Vehicle **vl = WP(w, traindepot_d).vehicle_list;
uint xt,row,xm,ym;
int pos;
xt = x / 90;
xm = x % 90;
if (xt >= w->hscroll.cap) return 1;
row = (y - 14) / 24;
ym = (y - 14) % 24;
if (row >= w->vscroll.cap) return 1;
pos = (row + w->vscroll.pos) * w->hscroll.cap + xt;
if (WP(w, traindepot_d).engine_count <= pos) return 1; // empty block, so no vehicle is selected
*veh = vl[pos];
if (xm >= 19) return 0; // drag vehicle
if (ym <= 10) return -1; // show window
return -2; // start stop
}
static void ShipDepotClick(Window *w, int x, int y)
{
Vehicle *v = NULL;
int mode = GetVehicleFromShipDepotWndPt(w, x, y, &v);
// share / copy orders
if (_thd.place_mode && mode <= 0) {
_place_clicked_vehicle = v;
return;
}
switch (mode) {
case 1: // invalid
return;
case 0: // start dragging of vehicle
if (v != NULL) {
WP(w,traindepot_d).sel = v->index;
SetWindowDirty(w);
SetObjectToPlaceWnd(GetVehiclePalette(v) | GetShipImage(v, DIR_W), 4, w);
}
break;
case -1: // show info window
ShowShipViewWindow(v);
break;
case -2: // click start/stop flag
DoCommandP(v->tile, v->index, 0, NULL, CMD_START_STOP_SHIP | CMD_MSG(STR_9818_CAN_T_STOP_START_SHIP));
break;
default:
NOT_REACHED();
}
}
/**
* Clones a ship
* @param *v is the original vehicle to clone
* @param *w is the window of the depot where the clone is build
*/
static void HandleCloneVehClick(const Vehicle *v, const Window *w)
{
if (v == NULL || v->type != VEH_Ship) return;
DoCommandP(w->window_number, v->index, _ctrl_pressed ? 1 : 0, CcCloneShip,
CMD_CLONE_VEHICLE | CMD_MSG(STR_980D_CAN_T_BUILD_SHIP)
);
ResetObjectToPlace();
}
static void ClonePlaceObj(const Window *w)
{
const Vehicle *v = CheckMouseOverVehicle();
if (v != NULL) HandleCloneVehClick(v, w);
}
static void ShipDepotWndProc(Window *w, WindowEvent *e)
{
switch (e->event) {
case WE_CREATE:
WP(w, traindepot_d).vehicle_list = NULL;
WP(w, traindepot_d).engine_count = 0;
break;
case WE_PAINT:
BuildDepotVehicleList(VEH_Ship, w->window_number, &WP(w, traindepot_d).vehicle_list, &WP(w, traindepot_d).engine_list_length, &WP(w, traindepot_d).engine_count, NULL, NULL, NULL);
DrawShipDepotWindow(w);
break;
case WE_CLICK:
switch (e->we.click.widget) {
case 5: // List
ShipDepotClick(w, e->we.click.pt.x, e->we.click.pt.y);
break;
case 7: // Build vehicle
ResetObjectToPlace();
ShowBuildShipWindow(w->window_number);
break;
case 8: // Clone button
InvalidateWidget(w, 8);
TOGGLEBIT(w->click_state, 8);
if (HASBIT(w->click_state, 8)) {
_place_clicked_vehicle = NULL;
SetObjectToPlaceWnd(SPR_CURSOR_CLONE, VHM_RECT, w);
} else {
ResetObjectToPlace();
}
break;
case 9: ScrollMainWindowToTile(w->window_number); break;
}
break;
case WE_PLACE_OBJ: {
ClonePlaceObj(w);
} break;
case WE_ABORT_PLACE_OBJ: {
CLRBIT(w->click_state, 8);
InvalidateWidget(w, 8);
} break;
// check if a vehicle in a depot was clicked..
case WE_MOUSELOOP: {
const Vehicle *v = _place_clicked_vehicle;
// since OTTD checks all open depot windows, we will make sure that it triggers the one with a clicked clone button
if (v != NULL && HASBIT(w->click_state, 8)) {
_place_clicked_vehicle = NULL;
HandleCloneVehClick(v, w);
}
} break;
case WE_DESTROY:
DeleteWindowById(WC_BUILD_VEHICLE, w->window_number);
free((void*)WP(w, traindepot_d).vehicle_list);
break;
case WE_DRAGDROP:
switch (e->we.click.widget) {
case 5: {
Vehicle *v;
VehicleID sel = WP(w,traindepot_d).sel;
WP(w,traindepot_d).sel = INVALID_VEHICLE;
SetWindowDirty(w);
if (GetVehicleFromShipDepotWndPt(w, e->we.dragdrop.pt.x, e->we.dragdrop.pt.y, &v) == 0 &&
v != NULL &&
sel == v->index) {
ShowShipViewWindow(v);
}
} break;
case 4:
if (!HASBIT(w->disabled_state, 4) &&
WP(w,traindepot_d).sel != INVALID_VEHICLE) {
Vehicle *v;
HandleButtonClick(w, 4);
v = GetVehicle(WP(w,traindepot_d).sel);
WP(w,traindepot_d).sel = INVALID_VEHICLE;
_backup_orders_tile = v->tile;
BackupVehicleOrders(v, _backup_orders_data);
if (!DoCommandP(v->tile, v->index, 0, NULL, CMD_SELL_SHIP | CMD_MSG(STR_980C_CAN_T_SELL_SHIP)))
_backup_orders_tile = 0;
}
break;
default:
WP(w,traindepot_d).sel = INVALID_VEHICLE;
SetWindowDirty(w);
}
break;
case WE_RESIZE:
w->vscroll.cap += e->we.sizing.diff.y / 24;
w->hscroll.cap += e->we.sizing.diff.x / 90;
w->widget[5].data = (w->vscroll.cap << 8) + w->hscroll.cap;
break;
}
}
static const Widget _ship_depot_widgets[] = {
{ WWT_CLOSEBOX, RESIZE_NONE, 14, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
{ WWT_CAPTION, RESIZE_RIGHT, 14, 11, 292, 0, 13, STR_9803_SHIP_DEPOT, STR_018C_WINDOW_TITLE_DRAG_THIS},
{ WWT_STICKYBOX, RESIZE_LR, 14, 293, 304, 0, 13, 0x0, STR_STICKY_BUTTON},
{ WWT_PANEL, RESIZE_LRB, 14, 270, 292, 14, 13, 0x0, STR_NULL},
{ WWT_IMGBTN, RESIZE_LRTB, 14, 270, 292, 14, 61, 0x2A9, STR_9821_DRAG_SHIP_TO_HERE_TO_SELL},
{ WWT_MATRIX, RESIZE_RB, 14, 0, 269, 14, 61, 0x203, STR_981F_SHIPS_CLICK_ON_SHIP_FOR},
{ WWT_SCROLLBAR, RESIZE_LRB, 14, 293, 304, 14, 61, 0x0, STR_0190_SCROLL_BAR_SCROLLS_LIST},
{ WWT_PUSHTXTBTN, RESIZE_TB, 14, 0, 96, 62, 73, STR_9804_NEW_SHIPS, STR_9820_BUILD_NEW_SHIP},
{WWT_NODISTXTBTN, RESIZE_TB, 14, 97, 194, 62, 73, STR_CLONE_SHIP, STR_CLONE_SHIP_DEPOT_INFO},
{ WWT_PUSHTXTBTN, RESIZE_TB, 14, 195, 292, 62, 73, STR_00E4_LOCATION, STR_9822_CENTER_MAIN_VIEW_ON_SHIP},
{ WWT_PANEL, RESIZE_RTB, 14, 293, 292, 62, 73, 0x0, STR_NULL},
{ WWT_RESIZEBOX, RESIZE_LRTB, 14, 293, 304, 62, 73, 0x0, STR_RESIZE_BUTTON},
{ WIDGETS_END},
};
static const WindowDesc _ship_depot_desc = {
-1, -1, 305, 74,
WC_VEHICLE_DEPOT,0,
WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_STICKY_BUTTON | WDF_RESIZABLE,
_ship_depot_widgets,
ShipDepotWndProc
};
void ShowShipDepotWindow(TileIndex tile)
{
Window *w = AllocateWindowDescFront(&_ship_depot_desc,tile);
if (w != NULL) {
w->caption_color = GetTileOwner(w->window_number);
w->vscroll.cap = 2;
w->hscroll.cap = 3;
w->resize.step_width = 90;
w->resize.step_height = 24;
WP(w,traindepot_d).sel = INVALID_VEHICLE;
_backup_orders_tile = 0;
}
}
void DrawSmallOrderListShip(const Vehicle *v, int x, int y)
{
const Order *order;