(svn r6513) -Codechange: unified the code to draw depot windows
This change is intended to make it easier to make depot behaviour consistent and faster to code when adding more features in the future The user interface should hopefully not be affected by this
This commit is contained in:
280
ship_gui.c
280
ship_gui.c
@@ -604,286 +604,6 @@ void ShowShipViewWindow(const Vehicle *v)
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}
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}
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static void DrawShipDepotWindow(Window *w)
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{
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Vehicle **vl = WP(w, traindepot_d).vehicle_list;
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TileIndex tile;
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int x, y, max;
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uint16 num = WP(w, traindepot_d).engine_count;
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Depot *depot;
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tile = w->window_number;
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/* setup disabled buttons */
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w->disabled_state =
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IsTileOwner(tile, _local_player) ? 0 : ((1 << 4) | (1 << 7));
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/* determine amount of items for scroller */
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SetVScrollCount(w, (num + w->hscroll.cap - 1) / w->hscroll.cap);
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/* locate the depot struct */
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depot = GetDepotByTile(tile);
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assert(depot != NULL);
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SetDParam(0, depot->town_index);
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DrawWindowWidgets(w);
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x = 2;
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y = 15;
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num = w->vscroll.pos * w->hscroll.cap;
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max = min(WP(w, traindepot_d).engine_count, num + (w->vscroll.cap * w->hscroll.cap));
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for (; num < max; num++) {
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const Vehicle *v = vl[num];
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DrawShipImage(v, x + 19, y, WP(w,traindepot_d).sel);
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SetDParam(0, v->unitnumber);
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DrawString(x, y + 2, (uint16)(v->max_age-366) >= v->age ? STR_00E2 : STR_00E3, 0);
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DrawSprite((v->vehstatus & VS_STOPPED) ? SPR_FLAG_VEH_STOPPED : SPR_FLAG_VEH_RUNNING, x, y + 9);
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if ((x += 90) == 2 + 90 * w->hscroll.cap) {
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x = 2;
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y += 24;
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}
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}
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}
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static int GetVehicleFromShipDepotWndPt(const Window *w, int x, int y, Vehicle **veh)
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{
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Vehicle **vl = WP(w, traindepot_d).vehicle_list;
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uint xt,row,xm,ym;
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int pos;
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xt = x / 90;
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xm = x % 90;
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if (xt >= w->hscroll.cap) return 1;
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row = (y - 14) / 24;
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ym = (y - 14) % 24;
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if (row >= w->vscroll.cap) return 1;
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pos = (row + w->vscroll.pos) * w->hscroll.cap + xt;
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if (WP(w, traindepot_d).engine_count <= pos) return 1; // empty block, so no vehicle is selected
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*veh = vl[pos];
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if (xm >= 19) return 0; // drag vehicle
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if (ym <= 10) return -1; // show window
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return -2; // start stop
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}
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static void ShipDepotClick(Window *w, int x, int y)
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{
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Vehicle *v = NULL;
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int mode = GetVehicleFromShipDepotWndPt(w, x, y, &v);
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// share / copy orders
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if (_thd.place_mode && mode <= 0) {
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_place_clicked_vehicle = v;
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return;
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}
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switch (mode) {
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case 1: // invalid
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return;
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case 0: // start dragging of vehicle
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if (v != NULL) {
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WP(w,traindepot_d).sel = v->index;
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SetWindowDirty(w);
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SetObjectToPlaceWnd(GetVehiclePalette(v) | GetShipImage(v, DIR_W), 4, w);
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}
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break;
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case -1: // show info window
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ShowShipViewWindow(v);
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break;
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case -2: // click start/stop flag
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DoCommandP(v->tile, v->index, 0, NULL, CMD_START_STOP_SHIP | CMD_MSG(STR_9818_CAN_T_STOP_START_SHIP));
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break;
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default:
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NOT_REACHED();
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}
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}
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/**
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* Clones a ship
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* @param *v is the original vehicle to clone
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* @param *w is the window of the depot where the clone is build
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*/
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static void HandleCloneVehClick(const Vehicle *v, const Window *w)
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{
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if (v == NULL || v->type != VEH_Ship) return;
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DoCommandP(w->window_number, v->index, _ctrl_pressed ? 1 : 0, CcCloneShip,
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CMD_CLONE_VEHICLE | CMD_MSG(STR_980D_CAN_T_BUILD_SHIP)
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);
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ResetObjectToPlace();
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}
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static void ClonePlaceObj(const Window *w)
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{
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const Vehicle *v = CheckMouseOverVehicle();
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if (v != NULL) HandleCloneVehClick(v, w);
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}
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static void ShipDepotWndProc(Window *w, WindowEvent *e)
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{
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switch (e->event) {
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case WE_CREATE:
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WP(w, traindepot_d).vehicle_list = NULL;
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WP(w, traindepot_d).engine_count = 0;
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break;
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case WE_PAINT:
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BuildDepotVehicleList(VEH_Ship, w->window_number, &WP(w, traindepot_d).vehicle_list, &WP(w, traindepot_d).engine_list_length, &WP(w, traindepot_d).engine_count, NULL, NULL, NULL);
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DrawShipDepotWindow(w);
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break;
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case WE_CLICK:
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switch (e->we.click.widget) {
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case 5: // List
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ShipDepotClick(w, e->we.click.pt.x, e->we.click.pt.y);
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break;
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case 7: // Build vehicle
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ResetObjectToPlace();
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ShowBuildShipWindow(w->window_number);
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break;
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case 8: // Clone button
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InvalidateWidget(w, 8);
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TOGGLEBIT(w->click_state, 8);
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if (HASBIT(w->click_state, 8)) {
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_place_clicked_vehicle = NULL;
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SetObjectToPlaceWnd(SPR_CURSOR_CLONE, VHM_RECT, w);
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} else {
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ResetObjectToPlace();
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}
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break;
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case 9: ScrollMainWindowToTile(w->window_number); break;
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}
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break;
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case WE_PLACE_OBJ: {
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ClonePlaceObj(w);
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} break;
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case WE_ABORT_PLACE_OBJ: {
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CLRBIT(w->click_state, 8);
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InvalidateWidget(w, 8);
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} break;
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// check if a vehicle in a depot was clicked..
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case WE_MOUSELOOP: {
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const Vehicle *v = _place_clicked_vehicle;
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// since OTTD checks all open depot windows, we will make sure that it triggers the one with a clicked clone button
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if (v != NULL && HASBIT(w->click_state, 8)) {
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_place_clicked_vehicle = NULL;
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HandleCloneVehClick(v, w);
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}
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} break;
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case WE_DESTROY:
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DeleteWindowById(WC_BUILD_VEHICLE, w->window_number);
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free((void*)WP(w, traindepot_d).vehicle_list);
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break;
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case WE_DRAGDROP:
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switch (e->we.click.widget) {
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case 5: {
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Vehicle *v;
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VehicleID sel = WP(w,traindepot_d).sel;
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WP(w,traindepot_d).sel = INVALID_VEHICLE;
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SetWindowDirty(w);
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if (GetVehicleFromShipDepotWndPt(w, e->we.dragdrop.pt.x, e->we.dragdrop.pt.y, &v) == 0 &&
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v != NULL &&
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sel == v->index) {
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ShowShipViewWindow(v);
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}
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} break;
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case 4:
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if (!HASBIT(w->disabled_state, 4) &&
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WP(w,traindepot_d).sel != INVALID_VEHICLE) {
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Vehicle *v;
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HandleButtonClick(w, 4);
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v = GetVehicle(WP(w,traindepot_d).sel);
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WP(w,traindepot_d).sel = INVALID_VEHICLE;
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_backup_orders_tile = v->tile;
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BackupVehicleOrders(v, _backup_orders_data);
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if (!DoCommandP(v->tile, v->index, 0, NULL, CMD_SELL_SHIP | CMD_MSG(STR_980C_CAN_T_SELL_SHIP)))
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_backup_orders_tile = 0;
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}
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break;
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default:
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WP(w,traindepot_d).sel = INVALID_VEHICLE;
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SetWindowDirty(w);
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}
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break;
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case WE_RESIZE:
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w->vscroll.cap += e->we.sizing.diff.y / 24;
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w->hscroll.cap += e->we.sizing.diff.x / 90;
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w->widget[5].data = (w->vscroll.cap << 8) + w->hscroll.cap;
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break;
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}
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}
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static const Widget _ship_depot_widgets[] = {
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{ WWT_CLOSEBOX, RESIZE_NONE, 14, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
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{ WWT_CAPTION, RESIZE_RIGHT, 14, 11, 292, 0, 13, STR_9803_SHIP_DEPOT, STR_018C_WINDOW_TITLE_DRAG_THIS},
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{ WWT_STICKYBOX, RESIZE_LR, 14, 293, 304, 0, 13, 0x0, STR_STICKY_BUTTON},
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{ WWT_PANEL, RESIZE_LRB, 14, 270, 292, 14, 13, 0x0, STR_NULL},
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{ WWT_IMGBTN, RESIZE_LRTB, 14, 270, 292, 14, 61, 0x2A9, STR_9821_DRAG_SHIP_TO_HERE_TO_SELL},
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{ WWT_MATRIX, RESIZE_RB, 14, 0, 269, 14, 61, 0x203, STR_981F_SHIPS_CLICK_ON_SHIP_FOR},
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{ WWT_SCROLLBAR, RESIZE_LRB, 14, 293, 304, 14, 61, 0x0, STR_0190_SCROLL_BAR_SCROLLS_LIST},
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{ WWT_PUSHTXTBTN, RESIZE_TB, 14, 0, 96, 62, 73, STR_9804_NEW_SHIPS, STR_9820_BUILD_NEW_SHIP},
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{WWT_NODISTXTBTN, RESIZE_TB, 14, 97, 194, 62, 73, STR_CLONE_SHIP, STR_CLONE_SHIP_DEPOT_INFO},
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{ WWT_PUSHTXTBTN, RESIZE_TB, 14, 195, 292, 62, 73, STR_00E4_LOCATION, STR_9822_CENTER_MAIN_VIEW_ON_SHIP},
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{ WWT_PANEL, RESIZE_RTB, 14, 293, 292, 62, 73, 0x0, STR_NULL},
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{ WWT_RESIZEBOX, RESIZE_LRTB, 14, 293, 304, 62, 73, 0x0, STR_RESIZE_BUTTON},
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{ WIDGETS_END},
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};
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static const WindowDesc _ship_depot_desc = {
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-1, -1, 305, 74,
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WC_VEHICLE_DEPOT,0,
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WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_STICKY_BUTTON | WDF_RESIZABLE,
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_ship_depot_widgets,
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ShipDepotWndProc
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};
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void ShowShipDepotWindow(TileIndex tile)
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{
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Window *w = AllocateWindowDescFront(&_ship_depot_desc,tile);
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if (w != NULL) {
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w->caption_color = GetTileOwner(w->window_number);
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w->vscroll.cap = 2;
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w->hscroll.cap = 3;
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w->resize.step_width = 90;
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w->resize.step_height = 24;
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WP(w,traindepot_d).sel = INVALID_VEHICLE;
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_backup_orders_tile = 0;
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}
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}
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void DrawSmallOrderListShip(const Vehicle *v, int x, int y)
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{
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const Order *order;
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