Use separate tile hash for each vehicle type

This commit is contained in:
Jonathan G Rennison
2020-02-28 22:21:10 +00:00
parent 4020719227
commit 4108672cf6
14 changed files with 227 additions and 221 deletions

View File

@@ -560,8 +560,7 @@ static Vehicle *EnumCheckRoadVehCrashTrain(Vehicle *v, void *data)
{
CheckRoadVehCrashTrainInfo *info = (CheckRoadVehCrashTrainInfo*) data;
if (v->type == VEH_TRAIN &&
abs(v->z_pos - info->u->z_pos) <= 6 &&
if (abs(v->z_pos - info->u->z_pos) <= 6 &&
abs(v->x_pos - info->u->x_pos) <= 4 &&
abs(v->y_pos - info->u->y_pos) <= 4) {
info->found = true;
@@ -617,7 +616,7 @@ static bool RoadVehCheckTrainCrash(RoadVehicle *v)
if (!IsLevelCrossingTile(tile)) continue;
CheckRoadVehCrashTrainInfo info(u);
FindVehicleOnPosXY(v->x_pos, v->y_pos, &info, EnumCheckRoadVehCrashTrain);
FindVehicleOnPosXY(v->x_pos, v->y_pos, VEH_TRAIN, &info, EnumCheckRoadVehCrashTrain);
if (info.found) {
RoadVehCrash(v);
return true;
@@ -671,8 +670,7 @@ static Vehicle *EnumCheckRoadVehClose(Vehicle *v, void *data)
short x_diff = v->x_pos - rvf->x;
short y_diff = v->y_pos - rvf->y;
if (v->type == VEH_ROAD &&
!v->IsInDepot() &&
if (!v->IsInDepot() &&
abs(v->z_pos - rvf->veh->z_pos) < 6 &&
v->direction == rvf->dir &&
rvf->veh->First() != v->First() &&
@@ -705,10 +703,10 @@ static RoadVehicle *RoadVehFindCloseTo(RoadVehicle *v, int x, int y, Direction d
rvf.best_diff = UINT_MAX;
if (front->state == RVSB_WORMHOLE) {
FindVehicleOnPos(v->tile, &rvf, EnumCheckRoadVehClose);
FindVehicleOnPos(GetOtherTunnelBridgeEnd(v->tile), &rvf, EnumCheckRoadVehClose);
FindVehicleOnPos(v->tile, VEH_ROAD, &rvf, EnumCheckRoadVehClose);
FindVehicleOnPos(GetOtherTunnelBridgeEnd(v->tile), VEH_ROAD, &rvf, EnumCheckRoadVehClose);
} else {
FindVehicleOnPosXY(x, y, &rvf, EnumCheckRoadVehClose);
FindVehicleOnPosXY(x, y, VEH_ROAD, &rvf, EnumCheckRoadVehClose);
}
/* This code protects a roadvehicle from being blocked for ever
@@ -822,7 +820,7 @@ static Vehicle *EnumFindVehBlockingOvertake(Vehicle *v, void *data)
{
const OvertakeData *od = (OvertakeData*)data;
return (v->type == VEH_ROAD && v->First() == v && v != od->u && v != od->v) ? v : nullptr;
return (v->First() == v && v != od->u && v != od->v) ? v : nullptr;
}
/**
@@ -843,7 +841,7 @@ static bool CheckRoadBlockedForOvertaking(OvertakeData *od)
if (!HasBit(trackdirbits, od->trackdir) || (trackbits & ~TRACK_BIT_CROSS) || (red_signals != TRACKDIR_BIT_NONE)) return true;
/* Are there more vehicles on the tile except the two vehicles involved in overtaking */
return HasVehicleOnPos(od->tile, od, EnumFindVehBlockingOvertake);
return HasVehicleOnPos(od->tile, VEH_ROAD, od, EnumFindVehBlockingOvertake);
}
static void RoadVehCheckOvertake(RoadVehicle *v, RoadVehicle *u)