Spread tile loop iterations over all ticks when using day length > 1

See: #545
This commit is contained in:
Jonathan G Rennison
2023-06-17 19:32:33 +01:00
parent 8c600fd480
commit 410d5bdc55
6 changed files with 35 additions and 6 deletions

View File

@@ -166,7 +166,8 @@ bool HasFoundationNW(TileIndex tile, Slope slope_here, uint z_here);
bool HasFoundationNE(TileIndex tile, Slope slope_here, uint z_here);
void DoClearSquare(TileIndex tile);
void RunTileLoop();
void SetupTileLoopCounts();
void RunTileLoop(bool apply_day_length = false);
void RunAuxiliaryTileLoop();
void InitializeLandscape();