Spread tile loop iterations over all ticks when using day length > 1
See: #545
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@@ -116,6 +116,7 @@ void InitializeGame(uint size_x, uint size_y, bool reset_date, bool reset_settin
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} else {
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SetScaledTickVariables();
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}
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SetupTileLoopCounts();
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UpdateCachedSnowLine();
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UpdateCachedSnowLineBounds();
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