Spread tile loop iterations over all ticks when using day length > 1
See: #545
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@@ -859,6 +859,7 @@ bool AfterLoadGame()
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/* Update current year
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* must be done before loading sprites as some newgrfs check it */
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SetDate(_date, _date_fract, false);
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SetupTileLoopCounts();
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/*
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* Force the old behaviour for compatibility reasons with old savegames. As new
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