Spread tile loop iterations over all ticks when using day length > 1
See: #545
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@@ -818,18 +818,41 @@ static uint32 GetTileLoopFeedback()
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return feedbacks[MapLogX() + MapLogY() - 2 * MIN_MAP_SIZE_BITS];
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}
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static std::vector<uint> _tile_loop_counts;
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void SetupTileLoopCounts()
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{
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_tile_loop_counts.resize(_settings_game.economy.day_length_factor);
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if (_settings_game.economy.day_length_factor == 0) return;
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uint64 count_per_tick_fp16 = (static_cast<uint64>(1) << (MapLogX() + MapLogY() + 8)) / _settings_game.economy.day_length_factor;
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uint64 accumulator = 0;
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for (uint &count : _tile_loop_counts) {
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accumulator += count_per_tick_fp16;
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count = static_cast<uint32>(accumulator >> 16);
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accumulator &= 0xFFFF;
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}
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if (accumulator > 0) _tile_loop_counts[0]++;
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}
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/**
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* Gradually iterate over all tiles on the map, calling their TileLoopProcs once every 256 ticks.
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*/
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void RunTileLoop()
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void RunTileLoop(bool apply_day_length)
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{
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/* We update every tile every 256 ticks, so divide the map size by 2^8 = 256 */
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uint count;
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if (apply_day_length && _settings_game.economy.day_length_factor > 1) {
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count = _tile_loop_counts[_tick_skip_counter];
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if (count == 0) return;
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} else {
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count = 1 << (MapLogX() + MapLogY() - 8);
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}
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PerformanceAccumulator framerate(PFE_GL_LANDSCAPE);
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const uint32 feedback = GetTileLoopFeedback();
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/* We update every tile every 256 ticks, so divide the map size by 2^8 = 256 */
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uint count = 1 << (MapLogX() + MapLogY() - 8);
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TileIndex tile = _cur_tileloop_tile;
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/* The LFSR cannot have a zeroed state. */
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dbg_assert(tile != 0);
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@@ -166,7 +166,8 @@ bool HasFoundationNW(TileIndex tile, Slope slope_here, uint z_here);
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bool HasFoundationNE(TileIndex tile, Slope slope_here, uint z_here);
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void DoClearSquare(TileIndex tile);
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void RunTileLoop();
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void SetupTileLoopCounts();
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void RunTileLoop(bool apply_day_length = false);
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void RunAuxiliaryTileLoop();
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void InitializeLandscape();
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@@ -116,6 +116,7 @@ void InitializeGame(uint size_x, uint size_y, bool reset_date, bool reset_settin
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} else {
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SetScaledTickVariables();
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}
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SetupTileLoopCounts();
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UpdateCachedSnowLine();
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UpdateCachedSnowLineBounds();
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@@ -2050,13 +2050,14 @@ void StateGameLoop()
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RunAuxiliaryTileLoop();
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if (_tick_skip_counter < _settings_game.economy.day_length_factor) {
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AnimateAnimatedTiles();
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RunTileLoop(true);
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CallVehicleTicks();
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OnTick_Companies(false);
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} else {
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_tick_skip_counter = 0;
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IncreaseDate();
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AnimateAnimatedTiles();
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RunTileLoop();
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RunTileLoop(true);
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CallVehicleTicks();
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CallLandscapeTick();
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OnTick_Companies(true);
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@@ -859,6 +859,7 @@ bool AfterLoadGame()
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/* Update current year
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* must be done before loading sprites as some newgrfs check it */
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SetDate(_date, _date_fract, false);
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SetupTileLoopCounts();
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/*
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* Force the old behaviour for compatibility reasons with old savegames. As new
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@@ -1743,6 +1743,8 @@ static void DayLengthChanged(int32 new_value)
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extern void VehicleDayLengthChanged(DateTicksScaled old_scaled_date_ticks, DateTicksScaled old_scaled_date_ticks_offset, uint8 old_day_length_factor);
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VehicleDayLengthChanged(old_scaled_date_ticks, old_scaled_date_ticks_offset, _pre_change_day_length_factor);
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SetupTileLoopCounts();
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MarkWholeScreenDirty();
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}
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