Codechange: Replace network related FOR_ALL with range-based for loops

This commit is contained in:
glx
2019-12-16 20:56:10 +01:00
committed by Niels Martin Hansen
parent 09fa39c5b5
commit 41232f18c1
12 changed files with 89 additions and 191 deletions

View File

@@ -99,8 +99,7 @@ extern void StateGameLoop();
*/
bool HasClients()
{
NetworkClientSocket *cs;
FOR_ALL_CLIENT_SOCKETS(cs) return true;
for (NetworkClientSocket *cs : NetworkClientSocket::Iterate()) return true;
return false;
}
@@ -121,9 +120,7 @@ NetworkClientInfo::~NetworkClientInfo()
*/
/* static */ NetworkClientInfo *NetworkClientInfo::GetByClientID(ClientID client_id)
{
NetworkClientInfo *ci;
FOR_ALL_CLIENT_INFOS(ci) {
for (NetworkClientInfo *ci : NetworkClientInfo::Iterate()) {
if (ci->client_id == client_id) return ci;
}
@@ -137,9 +134,7 @@ NetworkClientInfo::~NetworkClientInfo()
*/
/* static */ ServerNetworkGameSocketHandler *ServerNetworkGameSocketHandler::GetByClientID(ClientID client_id)
{
NetworkClientSocket *cs;
FOR_ALL_CLIENT_SOCKETS(cs) {
for (NetworkClientSocket *cs : NetworkClientSocket::Iterate()) {
if (cs->client_id == client_id) return cs;
}
@@ -148,10 +143,9 @@ NetworkClientInfo::~NetworkClientInfo()
byte NetworkSpectatorCount()
{
const NetworkClientInfo *ci;
byte count = 0;
FOR_ALL_CLIENT_INFOS(ci) {
for (const NetworkClientInfo *ci : NetworkClientInfo::Iterate()) {
if (ci->client_playas == COMPANY_SPECTATOR) count++;
}
@@ -408,10 +402,9 @@ static void CheckPauseHelper(bool pause, PauseMode pm)
*/
static uint NetworkCountActiveClients()
{
const NetworkClientSocket *cs;
uint count = 0;
FOR_ALL_CLIENT_SOCKETS(cs) {
for (const NetworkClientSocket *cs : NetworkClientSocket::Iterate()) {
if (cs->status != NetworkClientSocket::STATUS_ACTIVE) continue;
if (!Company::IsValidID(cs->GetInfo()->client_playas)) continue;
count++;
@@ -439,8 +432,7 @@ static void CheckMinActiveClients()
*/
static bool NetworkHasJoiningClient()
{
const NetworkClientSocket *cs;
FOR_ALL_CLIENT_SOCKETS(cs) {
for (const NetworkClientSocket *cs : NetworkClientSocket::Iterate()) {
if (cs->status >= NetworkClientSocket::STATUS_AUTHORIZED && cs->status < NetworkClientSocket::STATUS_ACTIVE) return true;
}
@@ -527,14 +519,12 @@ void NetworkClose(bool close_admins)
{
if (_network_server) {
if (close_admins) {
ServerNetworkAdminSocketHandler *as;
FOR_ALL_ADMIN_SOCKETS(as) {
for (ServerNetworkAdminSocketHandler *as : ServerNetworkAdminSocketHandler::Iterate()) {
as->CloseConnection(true);
}
}
NetworkClientSocket *cs;
FOR_ALL_CLIENT_SOCKETS(cs) {
for (NetworkClientSocket *cs : NetworkClientSocket::Iterate()) {
cs->CloseConnection(NETWORK_RECV_STATUS_CONN_LOST);
}
ServerNetworkGameSocketHandler::CloseListeners();
@@ -768,14 +758,12 @@ bool NetworkServerStart()
void NetworkReboot()
{
if (_network_server) {
NetworkClientSocket *cs;
FOR_ALL_CLIENT_SOCKETS(cs) {
for (NetworkClientSocket *cs : NetworkClientSocket::Iterate()) {
cs->SendNewGame();
cs->SendPackets();
}
ServerNetworkAdminSocketHandler *as;
FOR_ALL_ACTIVE_ADMIN_SOCKETS(as) {
for (ServerNetworkAdminSocketHandler *as : ServerNetworkAdminSocketHandler::IterateActive()) {
as->SendNewGame();
as->SendPackets();
}
@@ -794,15 +782,13 @@ void NetworkReboot()
void NetworkDisconnect(bool blocking, bool close_admins)
{
if (_network_server) {
NetworkClientSocket *cs;
FOR_ALL_CLIENT_SOCKETS(cs) {
for (NetworkClientSocket *cs : NetworkClientSocket::Iterate()) {
cs->SendShutdown();
cs->SendPackets();
}
if (close_admins) {
ServerNetworkAdminSocketHandler *as;
FOR_ALL_ACTIVE_ADMIN_SOCKETS(as) {
for (ServerNetworkAdminSocketHandler *as : ServerNetworkAdminSocketHandler::IterateActive()) {
as->SendShutdown();
as->SendPackets();
}